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How did 4e take simulation away from D&D?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5498818" data-attributes="member: 54877"><p>The above is more or less what I do, except I guess i should extend that thought to that is what I happen to do now. The group I have now has been together a long time, but they are prone to get into a "planning rut" and waste an hour--and not have fun doing it. And they also tend to obsess over details too much if combat becomes, "I'll let you totally screw up, then I'll laugh, and then let you march off to your death." </p><p> </p><p>But I don't nudge the current group because I think those are things that should be nudged all the time. I nudge them because those are things this group needs, and have frequently asked for help solving. And my nudge is often of the nature, "Hey, you guys can keep planning if you want and are having fun, but I noticed it going around the same track you just went down 15 minutes ago." That is, the nudge is just to step back a pace, look at the situation, and then decide what they want. Having made that part more and more explicit as time goes by, it is beginning to shape up where the players do it themselves, now. </p><p> </p><p>The way I nudged these same people in 1987 was totally different. They had different needs then.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5498818, member: 54877"] The above is more or less what I do, except I guess i should extend that thought to that is what I happen to do now. The group I have now has been together a long time, but they are prone to get into a "planning rut" and waste an hour--and not have fun doing it. And they also tend to obsess over details too much if combat becomes, "I'll let you totally screw up, then I'll laugh, and then let you march off to your death." But I don't nudge the current group because I think those are things that should be nudged all the time. I nudge them because those are things this group needs, and have frequently asked for help solving. And my nudge is often of the nature, "Hey, you guys can keep planning if you want and are having fun, but I noticed it going around the same track you just went down 15 minutes ago." That is, the nudge is just to step back a pace, look at the situation, and then decide what they want. Having made that part more and more explicit as time goes by, it is beginning to shape up where the players do it themselves, now. The way I nudged these same people in 1987 was totally different. They had different needs then. [/QUOTE]
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How did 4e take simulation away from D&D?
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