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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How did 4e take simulation away from D&D?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5499489" data-attributes="member: 54877"><p>My experience is similar to yours, except that I will extend that: In order for the mix group to work for me, it is also a requirement that the dominant players be willing to care about about engaging the more passive players. In effect, the dominant players must share a bit of what is often traditionally a DM duty. They must subsume their own desires, at times, to bring the passive players out, but not neglect their own fun. </p><p> </p><p>Also, I don't think what we do would work nearly as well if we had a player that was heavily focused on one style or the other. We all like the different styles to varying degrees, but at least a little, and have played games that were extreme in each vein, and enjoyed them. This is where "creative agenda" makes some sense, in that it focuses on what you want right now, as opposed to "what kind of player you are." </p><p> </p><p>So I suppose in a strict creative agenda sense, we are people who are changing our creative agenda during a session, sometimes rapidly, and picking up cues from the other players in order to shift seemlessly. I think once you start changing it as often as we do, though, the Big Model makes less and less sense as a description of what works and why.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5499489, member: 54877"] My experience is similar to yours, except that I will extend that: In order for the mix group to work for me, it is also a requirement that the dominant players be willing to care about about engaging the more passive players. In effect, the dominant players must share a bit of what is often traditionally a DM duty. They must subsume their own desires, at times, to bring the passive players out, but not neglect their own fun. Also, I don't think what we do would work nearly as well if we had a player that was heavily focused on one style or the other. We all like the different styles to varying degrees, but at least a little, and have played games that were extreme in each vein, and enjoyed them. This is where "creative agenda" makes some sense, in that it focuses on what you want right now, as opposed to "what kind of player you are." So I suppose in a strict creative agenda sense, we are people who are changing our creative agenda during a session, sometimes rapidly, and picking up cues from the other players in order to shift seemlessly. I think once you start changing it as often as we do, though, the Big Model makes less and less sense as a description of what works and why. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How did 4e take simulation away from D&D?
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