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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How did 4e take simulation away from D&D?
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5500494" data-attributes="member: 98255"><p>I didn't like it at first either, but the more I thought about it, the more I liked it, because, as others have pointed out, it meant I didn't have to spend as much time thinking about rules, leaving more time to think about my character instead.</p><p></p><p>I came to see it as freeing, rather than limiting, because it suddenly meant that I didn't have to split points between improving "game" stats and "character" fluff. If I want my character to be an amazing seamstress, or a professional baker, or whathaveyou, (s)he just <em>is</em>. The end. No need to redirect some of those points I otherwise would have put into endurance, or stealth. No need to weaken my character mechanically to have a better roleplaying experience.</p><p></p><p>I think it was that mode of thinking that set a lot of folks up on the roll-playing vs. roleplaying argument. Specifically the one about how if you were an optimizer, then you were roll-playing. While I recognize that this is not necessarily the case all the time, the argument does hold some weight. In earlier editions, 3.x in particular, that mentality is present and not inaccurate because you are forced to make choices that pit RP against mechanics. It is inherent to the system. It takes work (and probably some houserules) to break out of it.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5500494, member: 98255"] I didn't like it at first either, but the more I thought about it, the more I liked it, because, as others have pointed out, it meant I didn't have to spend as much time thinking about rules, leaving more time to think about my character instead. I came to see it as freeing, rather than limiting, because it suddenly meant that I didn't have to split points between improving "game" stats and "character" fluff. If I want my character to be an amazing seamstress, or a professional baker, or whathaveyou, (s)he just [I]is[/I]. The end. No need to redirect some of those points I otherwise would have put into endurance, or stealth. No need to weaken my character mechanically to have a better roleplaying experience. I think it was that mode of thinking that set a lot of folks up on the roll-playing vs. roleplaying argument. Specifically the one about how if you were an optimizer, then you were roll-playing. While I recognize that this is not necessarily the case all the time, the argument does hold some weight. In earlier editions, 3.x in particular, that mentality is present and not inaccurate because you are forced to make choices that pit RP against mechanics. It is inherent to the system. It takes work (and probably some houserules) to break out of it. [/QUOTE]
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How did 4e take simulation away from D&D?
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