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How did 4e take simulation away from D&D?
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<blockquote data-quote="KarinsDad" data-source="post: 5500699" data-attributes="member: 2011"><p>I think DMs should have much lower level checks once in a while for higher level PCs.</p><p></p><p>The vast majority of the world should still be low level NPCs.</p><p></p><p>The 30th level Wizard should still meet 2nd, 5th, 8th, etc. level NPCs in the world. And, some of those NPCs should still try to occasionally do a Bluff check or some such. It's really fun when the high level Wizard with no real training in Insight can realize that an innkeeper is trying to Bluff him.</p><p></p><p>Or, for him to notice that there are tracks out in the wilderness. That's sometimes awesome for players who didn't focus in a given skill, especially if the party is split up (which should sometimes happen too).</p><p></p><p>It's not that a high number of checks should be against lower level DCs for high level PCs, nor should challenging checks be that low, it's that an occasional check should be.</p><p></p><p>Otherwise, the world (even an alternate dimension) seems non-plausible.</p><p></p><p></p><p>In fact, there is nothing wrong with PCs walking in and having lower level checks across the board in certain scenarios. For example, DC 25 instead of DC 30 at a given level, having the players totally surprised that a given challenge seems so easy. It's not something that should be done a lot, but there is nothing wrong with doing it on occasion.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5500699, member: 2011"] I think DMs should have much lower level checks once in a while for higher level PCs. The vast majority of the world should still be low level NPCs. The 30th level Wizard should still meet 2nd, 5th, 8th, etc. level NPCs in the world. And, some of those NPCs should still try to occasionally do a Bluff check or some such. It's really fun when the high level Wizard with no real training in Insight can realize that an innkeeper is trying to Bluff him. Or, for him to notice that there are tracks out in the wilderness. That's sometimes awesome for players who didn't focus in a given skill, especially if the party is split up (which should sometimes happen too). It's not that a high number of checks should be against lower level DCs for high level PCs, nor should challenging checks be that low, it's that an occasional check should be. Otherwise, the world (even an alternate dimension) seems non-plausible. In fact, there is nothing wrong with PCs walking in and having lower level checks across the board in certain scenarios. For example, DC 25 instead of DC 30 at a given level, having the players totally surprised that a given challenge seems so easy. It's not something that should be done a lot, but there is nothing wrong with doing it on occasion. [/QUOTE]
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How did 4e take simulation away from D&D?
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