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How did 4e take simulation away from D&D?
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<blockquote data-quote="Barastrondo" data-source="post: 5501033" data-attributes="member: 3820"><p>This is one area of the game that I personally dislike, specifically the way that hard checks accelerate so astronomically. I have a strong antipathy to being told that if a PC wants to maintain his skills he's expected to pick up magic items that make him better at what he does, <em>especially</em> since the game has done so much to make it possible to run games where magic item pluses in combat can be stripped out and internalized. I don't quite get the thinking that makes it okay to be an awesome fighter because <em>you're</em> awesome rather than your gear, but to set skill DCs with the expectation that the awesome guys derive a chunk of awesome from gear. </p><p></p><p>I realize that there are players out there who do enjoy devoting feats and paragon paths to making a specific skill as high as it can go, and who load up skill-boosting items with pride rather than disappointment. But if you're in a group where you're not at least 50% players of that inclination, it feels kind of bizarre to have the DCs balanced around these guys. I personally retain a prior build of the DC table for just that reason.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5501033, member: 3820"] This is one area of the game that I personally dislike, specifically the way that hard checks accelerate so astronomically. I have a strong antipathy to being told that if a PC wants to maintain his skills he's expected to pick up magic items that make him better at what he does, [I]especially[/I] since the game has done so much to make it possible to run games where magic item pluses in combat can be stripped out and internalized. I don't quite get the thinking that makes it okay to be an awesome fighter because [I]you're[/I] awesome rather than your gear, but to set skill DCs with the expectation that the awesome guys derive a chunk of awesome from gear. I realize that there are players out there who do enjoy devoting feats and paragon paths to making a specific skill as high as it can go, and who load up skill-boosting items with pride rather than disappointment. But if you're in a group where you're not at least 50% players of that inclination, it feels kind of bizarre to have the DCs balanced around these guys. I personally retain a prior build of the DC table for just that reason. [/QUOTE]
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How did 4e take simulation away from D&D?
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