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How did 4e take simulation away from D&D?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5502254" data-attributes="member: 82106"><p>Honestly I think the ultimate answer to that is if you don't dedicate SOME resources to any particular area of character development then your character IS MEANT to not be the most adept in that area. It is a set of trade-offs, pure and simple. The character that has no skill feat investment probably WON'T be too good at difficult skill checks at higher levels. This is the price the player pays for concentrating on other things. </p><p></p><p>Honestly, it seems to me that the proper skill system for a play style where there is a desire for everyone to be able to attempt everything and always be able to contribute in any given way is no skill system at all. Just abolish it. The thing is getting in the way. Make everyone pretty much equal, get rid of skill training, etc, and rewrite the DC table to reflect that. </p><p></p><p>I like the concept of trade-offs personally. I also would NOT give someone a medium check just because they're trying something they have some investment in. The heck with that. The warlock with shadow walk WILL be better at stealth than the character without it, or at least advantaged in certain situations. The rules already seem to cover that. If the warlock character wants to be super sneaky, he can train stealth instead of Dual Pact or whatever.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5502254, member: 82106"] Honestly I think the ultimate answer to that is if you don't dedicate SOME resources to any particular area of character development then your character IS MEANT to not be the most adept in that area. It is a set of trade-offs, pure and simple. The character that has no skill feat investment probably WON'T be too good at difficult skill checks at higher levels. This is the price the player pays for concentrating on other things. Honestly, it seems to me that the proper skill system for a play style where there is a desire for everyone to be able to attempt everything and always be able to contribute in any given way is no skill system at all. Just abolish it. The thing is getting in the way. Make everyone pretty much equal, get rid of skill training, etc, and rewrite the DC table to reflect that. I like the concept of trade-offs personally. I also would NOT give someone a medium check just because they're trying something they have some investment in. The heck with that. The warlock with shadow walk WILL be better at stealth than the character without it, or at least advantaged in certain situations. The rules already seem to cover that. If the warlock character wants to be super sneaky, he can train stealth instead of Dual Pact or whatever. [/QUOTE]
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How did 4e take simulation away from D&D?
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