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How did 4e take simulation away from D&D?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5502694" data-attributes="member: 82106"><p>Here's the thing though. If a character is trained in a skill on a boosted stat, they don't fall THAT far behind. Sure, at 30th level they probably need somewhere around 50% on a hard check. They can still do it. Someone else in the party is probably even better. The untrained or trained on off stat character will still do well on many checks (easy and medium are well within his reach). Characters will have some boosted skills, they will have some skills that have bonuses that they simply got for other things they picked for totally different reasons or only partly for skill purposes. So it really isn't such a huge choice. Realistically a character can say super optimize for some combat purpose, and still ace a couple skills, and still have the slot free for the one critical defense feat or whatever. Another character might have invested in quite a bit more defenses and is top stuff in a couple other different skills. Maybe he doesn't do mega damage or whatever but he will still also have the critical combat feats.</p><p></p><p>I just think it works out pretty well. I mean really is it so bad that every character has a bit of a weak point somewhere? Some defense that they are weak on, some skill challenge where they have to think of something outside of a skill to use? Remember, you can do a lot more than just use skills in an SC, especially at high levels. Even if you aren't a Christmas tree you will still have useful items, etc. </p><p></p><p>And I guess I don't get the whole 'major change in policy' thing either. I don't think it really is. There were always some best feats to have. If it wasn't this it was that. Yes, there has been a little number inflation in some things, but PHB1 characters actually fare quite well. One of the really good things about the feat and power systems is they allow existing classes to evolve. This was a problem with 3.x where some classes were just left in the dust. At least in 4e you CAN inflate things a little without fighter becoming a worthless class.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5502694, member: 82106"] Here's the thing though. If a character is trained in a skill on a boosted stat, they don't fall THAT far behind. Sure, at 30th level they probably need somewhere around 50% on a hard check. They can still do it. Someone else in the party is probably even better. The untrained or trained on off stat character will still do well on many checks (easy and medium are well within his reach). Characters will have some boosted skills, they will have some skills that have bonuses that they simply got for other things they picked for totally different reasons or only partly for skill purposes. So it really isn't such a huge choice. Realistically a character can say super optimize for some combat purpose, and still ace a couple skills, and still have the slot free for the one critical defense feat or whatever. Another character might have invested in quite a bit more defenses and is top stuff in a couple other different skills. Maybe he doesn't do mega damage or whatever but he will still also have the critical combat feats. I just think it works out pretty well. I mean really is it so bad that every character has a bit of a weak point somewhere? Some defense that they are weak on, some skill challenge where they have to think of something outside of a skill to use? Remember, you can do a lot more than just use skills in an SC, especially at high levels. Even if you aren't a Christmas tree you will still have useful items, etc. And I guess I don't get the whole 'major change in policy' thing either. I don't think it really is. There were always some best feats to have. If it wasn't this it was that. Yes, there has been a little number inflation in some things, but PHB1 characters actually fare quite well. One of the really good things about the feat and power systems is they allow existing classes to evolve. This was a problem with 3.x where some classes were just left in the dust. At least in 4e you CAN inflate things a little without fighter becoming a worthless class. [/QUOTE]
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