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How did 4e take simulation away from D&D?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5504543" data-attributes="member: 82106"><p>I'm with you on that. There are points in the life of a character where they can seem pretty tight though. If you're level 7 say you have gained 4 feats (and might possibly at most have 6 with one being a class feature). So your typical fighter would want Expertise, Weapon Proficiency, and Weapon Focus, or similar feats. You could skip one or two of those but you probably REALLY have had one feat choice at that point that is totally free to take anything, and with some builds not even that. So it can seem pretty limited even though if you want you really can take whatever you want and have enough choices (and you have a lot more freedom beyond mid-heroic really).</p><p></p><p></p><p></p><p>Rules Compendium P126, the DCs are now 8/12/19 at level 1 to 24/32/42 at level 30. So you really do have to crank some resources into skills to be acing hard checks at high level. It is 9 above the old DC33 hard at level 30, which pretty much accounts for the much more common ED +1 boost, Skill Focus, things like bardic bonuses, PP/ED fixed bonuses, and some amount of item bonus if you really want to be stomping on the rolls needing a 5+ like at level 1.</p><p></p><p></p><p></p><p>lol, not really. Also consider what you're saying. A level 1 party taking on a level 1 complexity 5 SC is the equivalent of combat with 5 level 1 monsters. Any party that doesn't have a practically 100% chance of beating that encounter has no business adventuring. You want a tough challenge, move it up to level 5. Now it's a bunch tougher (hard DC22).</p><p></p><p></p><p></p><p>Yeah, but then they added in all these highly complicated subsystems and complicated rules for things like climbing stairs and opening doors. It sure SEEMED simulationist, and really was in practice. </p><p></p><p>I'd note too that you may be the first person to ever link the words White Wolf and simulationist in the same sentence....</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5504543, member: 82106"] I'm with you on that. There are points in the life of a character where they can seem pretty tight though. If you're level 7 say you have gained 4 feats (and might possibly at most have 6 with one being a class feature). So your typical fighter would want Expertise, Weapon Proficiency, and Weapon Focus, or similar feats. You could skip one or two of those but you probably REALLY have had one feat choice at that point that is totally free to take anything, and with some builds not even that. So it can seem pretty limited even though if you want you really can take whatever you want and have enough choices (and you have a lot more freedom beyond mid-heroic really). Rules Compendium P126, the DCs are now 8/12/19 at level 1 to 24/32/42 at level 30. So you really do have to crank some resources into skills to be acing hard checks at high level. It is 9 above the old DC33 hard at level 30, which pretty much accounts for the much more common ED +1 boost, Skill Focus, things like bardic bonuses, PP/ED fixed bonuses, and some amount of item bonus if you really want to be stomping on the rolls needing a 5+ like at level 1. lol, not really. Also consider what you're saying. A level 1 party taking on a level 1 complexity 5 SC is the equivalent of combat with 5 level 1 monsters. Any party that doesn't have a practically 100% chance of beating that encounter has no business adventuring. You want a tough challenge, move it up to level 5. Now it's a bunch tougher (hard DC22). Yeah, but then they added in all these highly complicated subsystems and complicated rules for things like climbing stairs and opening doors. It sure SEEMED simulationist, and really was in practice. I'd note too that you may be the first person to ever link the words White Wolf and simulationist in the same sentence.... [/QUOTE]
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How did 4e take simulation away from D&D?
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