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How did 4e take simulation away from D&D?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5506152" data-attributes="member: 82106"><p>Yeah, it is quite similar to the way I feel about it. If you want a combat sim you are not looking in the right place. As for guestimation being more realistic, sure, this is generally true. One of the nice things about 4e being that in MOST of the game, they have stripped out silly attempted simulation kind of rules and left things up to the DM with a nice general resolution system to back it all up with.</p><p></p><p>Not that I would guestimate movement. There are other considerations more important than how realistic it might theoretically be possible to get.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5506152, member: 82106"] Yeah, it is quite similar to the way I feel about it. If you want a combat sim you are not looking in the right place. As for guestimation being more realistic, sure, this is generally true. One of the nice things about 4e being that in MOST of the game, they have stripped out silly attempted simulation kind of rules and left things up to the DM with a nice general resolution system to back it all up with. Not that I would guestimate movement. There are other considerations more important than how realistic it might theoretically be possible to get. [/QUOTE]
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How did 4e take simulation away from D&D?
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