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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How did 4e take simulation away from D&D?
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<blockquote data-quote="KarinsDad" data-source="post: 5507311" data-attributes="member: 2011"><p>Agreed.</p><p></p><p></p><p></p><p>I think the answer is different based on complexity.</p><p></p><p>Let's assume that the PCs have an average of 80% chance (good in my chart) in an all Medium DC challenge. Some could easily be at that 100% level, but others might be at 65%. That's actually a relatively conservative percentage since virtually no players would attempt it with a rating of ok or lower.</p><p></p><p>We won't add to this percentage due to Aid Another, but AA (and multiple AAs for a single roll) would be a fairly decent boost as well.</p><p></p><p>Complexity 1: 90% (calculated)</p><p>Complexity 2: 80% (calculated)</p><p>Complexity 3: 67% (rough guess)</p><p>Complexity 4: 50% (rough guess)</p><p>Complexity 5: 30% (rough guess)</p><p></p><p>DMs might not realize it, but the Complexity 4 and 5 checks are pretty much designed to be lost as often or more than they are won in this scenario.</p><p></p><p>But, players are adaptable as well. They will use Aid Another and Skill Powers and acquire items to increase their chances.</p><p></p><p>So, it's not unlikely for players to win Medium DC skill challenges a good 80+ or more percent of the time for Complexity 3 or lower. Complexity 1 is probably often close to 100%.</p><p></p><p>But, not all SCs are Medium only. Some have Easy, Medium, and Hard DC elements. The odds of winning these are probably higher because many players will attempt the Hard DC skill rarely and will attempt the Easy DCs if they think their odds at Medium DCs are low.</p><p></p><p>And, the penalty for losing skill challenges is often not that severe. Combat often has severe penalities for losing. SCs, not so much.</p><p></p><p></p><p>So, I think that WotC should give DMs a rough rule of thumb when using Hard DC skill challenges and also warn them about Complexity 5 challenges.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5507311, member: 2011"] Agreed. I think the answer is different based on complexity. Let's assume that the PCs have an average of 80% chance (good in my chart) in an all Medium DC challenge. Some could easily be at that 100% level, but others might be at 65%. That's actually a relatively conservative percentage since virtually no players would attempt it with a rating of ok or lower. We won't add to this percentage due to Aid Another, but AA (and multiple AAs for a single roll) would be a fairly decent boost as well. Complexity 1: 90% (calculated) Complexity 2: 80% (calculated) Complexity 3: 67% (rough guess) Complexity 4: 50% (rough guess) Complexity 5: 30% (rough guess) DMs might not realize it, but the Complexity 4 and 5 checks are pretty much designed to be lost as often or more than they are won in this scenario. But, players are adaptable as well. They will use Aid Another and Skill Powers and acquire items to increase their chances. So, it's not unlikely for players to win Medium DC skill challenges a good 80+ or more percent of the time for Complexity 3 or lower. Complexity 1 is probably often close to 100%. But, not all SCs are Medium only. Some have Easy, Medium, and Hard DC elements. The odds of winning these are probably higher because many players will attempt the Hard DC skill rarely and will attempt the Easy DCs if they think their odds at Medium DCs are low. And, the penalty for losing skill challenges is often not that severe. Combat often has severe penalities for losing. SCs, not so much. So, I think that WotC should give DMs a rough rule of thumb when using Hard DC skill challenges and also warn them about Complexity 5 challenges. [/QUOTE]
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How did 4e take simulation away from D&D?
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