Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How did 4e take simulation away from D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nemesis Destiny" data-source="post: 5507373" data-attributes="member: 98255"><p>Hey! We're on the same page for once! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yeah, that seems fair. Given that the "penalty" for failure is not usually that severe, and you are still supposed to award XP for completing the SC, successful or not, I don't find those numbers to be terribly unreasonable.</p><p></p><p>And I also agree that for something that is supposed to be a major game mechanic and feature prominently in some modules and adventures, there needs to be more guidelines set forth in the DM books.</p><p></p><p>I mean, they tired to offset the difficulty of higher complexity challenges by providing Advantages, and threw out a couple rough guidelines for using them, but I don't think they went far enough in that regard, especially where it concerns how to use them.</p><p></p><p>I think another thing that could have helped SCs a lot would have been to encourage more "auto-success" scenarios that don't rely on dice rolls (necessarily). For example, if players do x, then it contributes an auto-success. It encourages them to think. If someone is clueless, you might have them roll, then drop a hint about the auto-success trigger, but don't give it away with just a roll.</p><p></p><p>I see a lot more auto-fail conditions (usually Intimidate), which is fair enough sometimes, but this doesn't encourage thinking your way through as much, it just feels like punishing someone for trying to contribute (even if it is admittedly a dumb idea they came up with). I think that's the wrong approach, personally.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5507373, member: 98255"] Hey! We're on the same page for once! :) Yeah, that seems fair. Given that the "penalty" for failure is not usually that severe, and you are still supposed to award XP for completing the SC, successful or not, I don't find those numbers to be terribly unreasonable. And I also agree that for something that is supposed to be a major game mechanic and feature prominently in some modules and adventures, there needs to be more guidelines set forth in the DM books. I mean, they tired to offset the difficulty of higher complexity challenges by providing Advantages, and threw out a couple rough guidelines for using them, but I don't think they went far enough in that regard, especially where it concerns how to use them. I think another thing that could have helped SCs a lot would have been to encourage more "auto-success" scenarios that don't rely on dice rolls (necessarily). For example, if players do x, then it contributes an auto-success. It encourages them to think. If someone is clueless, you might have them roll, then drop a hint about the auto-success trigger, but don't give it away with just a roll. I see a lot more auto-fail conditions (usually Intimidate), which is fair enough sometimes, but this doesn't encourage thinking your way through as much, it just feels like punishing someone for trying to contribute (even if it is admittedly a dumb idea they came up with). I think that's the wrong approach, personally. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How did 4e take simulation away from D&D?
Top