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How did 4e take simulation away from D&D?
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<blockquote data-quote="Balesir" data-source="post: 5509852" data-attributes="member: 27160"><p>Sorry, this sounds to me like further proof you haven't read what's there. The rgfa discussions laid the groundwork and raised the questions, certainly, but Ron Edwards and the Forge actually made some sort of coherent picture out of them.</p><p></p><p>In a way, it's a shame they kept the old rgfa terms, since they are still used with ambiguous (or at least different) meanings, but, heigh ho. Case in point: is "simulationist" used to mean "models the game reality similarly to the 'real' reality at most points (i.e. except where "magic" is happening)" or to mean "a focus in play on the internal consistency and coherency of the game-world reality in its own right, regardless of rules or story considerations" in this thread?</p><p></p><p>Very much agreed - this is an area crying out for expansion and development by the WotC team, but it isn't really happening. This is particularly odd given that Mike Mearls did the "Ruling Skill challenges" stuff - so, he recognises the need; maybe he thought those articles were enough??</p></blockquote><p></p>
[QUOTE="Balesir, post: 5509852, member: 27160"] Sorry, this sounds to me like further proof you haven't read what's there. The rgfa discussions laid the groundwork and raised the questions, certainly, but Ron Edwards and the Forge actually made some sort of coherent picture out of them. In a way, it's a shame they kept the old rgfa terms, since they are still used with ambiguous (or at least different) meanings, but, heigh ho. Case in point: is "simulationist" used to mean "models the game reality similarly to the 'real' reality at most points (i.e. except where "magic" is happening)" or to mean "a focus in play on the internal consistency and coherency of the game-world reality in its own right, regardless of rules or story considerations" in this thread? Very much agreed - this is an area crying out for expansion and development by the WotC team, but it isn't really happening. This is particularly odd given that Mike Mearls did the "Ruling Skill challenges" stuff - so, he recognises the need; maybe he thought those articles were enough?? [/QUOTE]
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How did 4e take simulation away from D&D?
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