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How did 4e take simulation away from D&D?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5510119" data-attributes="member: 82106"><p>I'd look at powers in general strictly as plot coupons. There is no in-world explanation for why the barbarian can only make a mighty sword blow once per day, he simply DOES manage to do that. The player gets to decide when and where that happens. There doesn't need to be an in-world explanation at all. Why simply isn't relevant. </p><p></p><p>If it were something random that was controlled strictly by the dice then it would have to be an uncommon occurrence. The player would lose all narrative control of that process. Given that most enemies are fairly run-of-the-mill and many of them are no more than mooks (minions) it would most likely happen at a completely irrelevant point in the narrative. As it stands now the player gets to do it when he's about to put the killing blow on the BBEG or at some other interesting point in the narrative.</p><p></p><p>Sure, healing is unrealistic in 4e. Players are however inevitably going to withdraw when they don't have their full resources. This was the problem in previous editions, the party simply had to spend 7 days or whatever healing up, which was a big narrative wet blanket. Besides, in reality all it meant was there had to be some magic interjected to sidestep the healing rules. 4e just made the process more elegant and organic.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5510119, member: 82106"] I'd look at powers in general strictly as plot coupons. There is no in-world explanation for why the barbarian can only make a mighty sword blow once per day, he simply DOES manage to do that. The player gets to decide when and where that happens. There doesn't need to be an in-world explanation at all. Why simply isn't relevant. If it were something random that was controlled strictly by the dice then it would have to be an uncommon occurrence. The player would lose all narrative control of that process. Given that most enemies are fairly run-of-the-mill and many of them are no more than mooks (minions) it would most likely happen at a completely irrelevant point in the narrative. As it stands now the player gets to do it when he's about to put the killing blow on the BBEG or at some other interesting point in the narrative. Sure, healing is unrealistic in 4e. Players are however inevitably going to withdraw when they don't have their full resources. This was the problem in previous editions, the party simply had to spend 7 days or whatever healing up, which was a big narrative wet blanket. Besides, in reality all it meant was there had to be some magic interjected to sidestep the healing rules. 4e just made the process more elegant and organic. [/QUOTE]
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How did 4e take simulation away from D&D?
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