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How did 4e take simulation away from D&D?
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<blockquote data-quote="eriktheguy" data-source="post: 5510191" data-attributes="member: 83662"><p>Re: daily recovery of HP in 4e</p><p></p><p>I think the main reason Wizards did this is that recovering HP in 3e was stupid. Basically, once you got to a certain level HP became an encounter resource. Assuming you could afford a wand of CLW, and at least one party member could use it (and assuming you were rules-savvy enough to figure it out), you could max out everyone's HP between every fight.</p><p></p><p>HP went up linearly, and wealth went up as a square function of level. For 250gp a wand of CLW could recover 275 hp. At very low levels this cost was significant, but at higher levels it was trivial.</p><p></p><p>Wizards basically changed the rules so that daily healing was available for everyone, rather than just for people who 'got' the system. The idea that daily healing is exclusive to spellcasters sucks. It's a very 3e concept, but conficts with the philosophy of 4e.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5510191, member: 83662"] Re: daily recovery of HP in 4e I think the main reason Wizards did this is that recovering HP in 3e was stupid. Basically, once you got to a certain level HP became an encounter resource. Assuming you could afford a wand of CLW, and at least one party member could use it (and assuming you were rules-savvy enough to figure it out), you could max out everyone's HP between every fight. HP went up linearly, and wealth went up as a square function of level. For 250gp a wand of CLW could recover 275 hp. At very low levels this cost was significant, but at higher levels it was trivial. Wizards basically changed the rules so that daily healing was available for everyone, rather than just for people who 'got' the system. The idea that daily healing is exclusive to spellcasters sucks. It's a very 3e concept, but conficts with the philosophy of 4e. [/QUOTE]
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How did 4e take simulation away from D&D?
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