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How did 4e take simulation away from D&D?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5510490" data-attributes="member: 82106"><p>I think the problem is nobody is even remotely able to discern what the implications of even the simplest elements of the game would really be. The game generally supports a conceit that the world is "Medieval Europe with Magic" or something analogous. Even if a setting is quite different from that assumption we have no real way of knowing what the effects of things like a disease curing ritual or a resurrection ritual would be. So any such consistency is basically 'skin deep' at best.</p><p></p><p>Beyond that I think there is a common sin which is committed by people who advance this argument. That is the notion that the world is "made of numbers" (Credit to Wrecan for that phrase, dunno if he hangs out here at all). Actually I'm using the notion in a wider sense, that is that the world is made of rules. </p><p></p><p>My view is that the game world is a construct of the imagination. The rules only exist to 'clothe' it in mechanics for purposes of running a game. In other words specific things happen in specific ways, and the world may well be self-consistent, but that self-consistency does not derive from the mechanics of the game. </p><p></p><p>So for instance the case of Own the Battlefield. Any attempt to use the power as you suggest would clearly be inconsistent with most interpretations of what this power is representing (I'd also argue there are mechanical reasons it wouldn't work but we'll leave that out of it). Honestly nothing absolutely forbids a player from describing the way his power works in such a way that is NOT inconsistent with this use, but that just illustrates the point. The WORLD is consistent, Warlords aren't Wizards. The means they use to accomplish their exploits are generally non-magical in nature (though often quite fantastic). An explanation for this power might be along the lines of "By use of tactical acumen the warlord insures that his troops are ideally positioned." Its mode of operation is a mixture of retcon and simple narrative. By expending his daily plot coupon he gets to change the narrative of battle. There is simply no mechanism within the WORLD for that ability to be used to detect an enemy.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5510490, member: 82106"] I think the problem is nobody is even remotely able to discern what the implications of even the simplest elements of the game would really be. The game generally supports a conceit that the world is "Medieval Europe with Magic" or something analogous. Even if a setting is quite different from that assumption we have no real way of knowing what the effects of things like a disease curing ritual or a resurrection ritual would be. So any such consistency is basically 'skin deep' at best. Beyond that I think there is a common sin which is committed by people who advance this argument. That is the notion that the world is "made of numbers" (Credit to Wrecan for that phrase, dunno if he hangs out here at all). Actually I'm using the notion in a wider sense, that is that the world is made of rules. My view is that the game world is a construct of the imagination. The rules only exist to 'clothe' it in mechanics for purposes of running a game. In other words specific things happen in specific ways, and the world may well be self-consistent, but that self-consistency does not derive from the mechanics of the game. So for instance the case of Own the Battlefield. Any attempt to use the power as you suggest would clearly be inconsistent with most interpretations of what this power is representing (I'd also argue there are mechanical reasons it wouldn't work but we'll leave that out of it). Honestly nothing absolutely forbids a player from describing the way his power works in such a way that is NOT inconsistent with this use, but that just illustrates the point. The WORLD is consistent, Warlords aren't Wizards. The means they use to accomplish their exploits are generally non-magical in nature (though often quite fantastic). An explanation for this power might be along the lines of "By use of tactical acumen the warlord insures that his troops are ideally positioned." Its mode of operation is a mixture of retcon and simple narrative. By expending his daily plot coupon he gets to change the narrative of battle. There is simply no mechanism within the WORLD for that ability to be used to detect an enemy. [/QUOTE]
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