Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5510521" data-attributes="member: 54877"><p>It would certainly require some work to balance it properly and make it really useful. If it was trivial, I'd just do it. But again, my point was that it was something that could be done by game designers that would not put an onerous burden on the people at the table.</p><p> </p><p>Ever seen the resource system in Burning Wheel? Or the circles mechanics, for that matter? Those are good examples of how a mechanic can invoke a different axis, be used more or less generically within its sphere of control, but still provide a lot more depth than the space it takes up would first have one to suspect.</p><p> </p><p>We can't just lift those directly from BW for 4E. For one thing, the resources system in BW isn't meant to handle a constant influx of gold from adventuring (though it does have provision for such at times). What makes it work but still be applicable is that is conceptually tight on what and when it addresses: Do you have enough cash, favors, friends, loans, etc. to make this thing happen that people want that stuff for, or do you not? If you try and fail, what are the consequences? That kind of stuff comes up in the narrative all the time, and with 4E we don't even have the existence of profession skills or merchant skills in the way to use something like it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5510521, member: 54877"] It would certainly require some work to balance it properly and make it really useful. If it was trivial, I'd just do it. But again, my point was that it was something that could be done by game designers that would not put an onerous burden on the people at the table. Ever seen the resource system in Burning Wheel? Or the circles mechanics, for that matter? Those are good examples of how a mechanic can invoke a different axis, be used more or less generically within its sphere of control, but still provide a lot more depth than the space it takes up would first have one to suspect. We can't just lift those directly from BW for 4E. For one thing, the resources system in BW isn't meant to handle a constant influx of gold from adventuring (though it does have provision for such at times). What makes it work but still be applicable is that is conceptually tight on what and when it addresses: Do you have enough cash, favors, friends, loans, etc. to make this thing happen that people want that stuff for, or do you not? If you try and fail, what are the consequences? That kind of stuff comes up in the narrative all the time, and with 4E we don't even have the existence of profession skills or merchant skills in the way to use something like it! :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
Top