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How did 4e take simulation away from D&D?
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<blockquote data-quote="ProfessorCirno" data-source="post: 5510594" data-attributes="member: 65637"><p>I feel both 3e and 4e (and 2e and all the editions before that) are fairly awful at simulating any type of "real world" or even "medieval world plus magic."</p><p></p><p>I do, however, feel that 4e "simulates" <em>genres</em> far better then 3e does.</p><p></p><p>The consistency argument is somewhat of a non-statement, in that what counts as consistent and what doesn't is left to the viewer. The same goes for verisimilitude - 3e broke my verisimilitude far more then 4e does, to give the example.</p><p></p><p>Thus the issue - when I'm told that 4e "breaks verisimilitude," my instinctual thought is "How could it ever break it more then 3e did?" Which, uh, generally isn't the response that's expected <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5510594, member: 65637"] I feel both 3e and 4e (and 2e and all the editions before that) are fairly awful at simulating any type of "real world" or even "medieval world plus magic." I do, however, feel that 4e "simulates" [I]genres[/I] far better then 3e does. The consistency argument is somewhat of a non-statement, in that what counts as consistent and what doesn't is left to the viewer. The same goes for verisimilitude - 3e broke my verisimilitude far more then 4e does, to give the example. Thus the issue - when I'm told that 4e "breaks verisimilitude," my instinctual thought is "How could it ever break it more then 3e did?" Which, uh, generally isn't the response that's expected :p [/QUOTE]
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How did 4e take simulation away from D&D?
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