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How did 4e take simulation away from D&D?
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<blockquote data-quote="Aegeri" data-source="post: 5510773" data-attributes="member: 78116"><p>This was RAW pathfinder actually, no splat books so your insistence on this point is moot. Also saying that it's only balanced for 13 levels - rather than all the levels available inherently defeats your point as well. It's just we can actually build spellcasters properly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> When you can, it's pretty clear that Pathfinder fixed very little indeed. But you can have your opinion and perhaps Paizo released errata or fixed things with later supplements, but I found it just as bad as 3.x and not much improvement whatsoever. So I'll stick to 4E, Call of Cthulhu (when I feel the need for gritty) and Promethean the Created (when I feel like something whacky).</p><p></p><p>Why? I think it's crap and you're honestly not going to convince me otherwise - so I'm not going to waste space telling people enjoying what they do <em>in their forum</em> otherwise. When we played it, we saw the exact same thing we'd seen since 3rd edition: Complete destruction of encounters by spellcasters and then when we ran out of spells forced resting (or not survive further encounters). As I have no interest or want to play Pathfinder any further, there really isn't the option for me to see if they did change things by releasing later books (but that I seriously doubt). Additionally, unless pathfinder managed to get balance at ALL levels - not a narrow range of levels you can vaguely say by squinting *just* right spellcasters are equivalent to non-spellcasters - then that's just proving they didn't really fix the problem anyway.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5510773, member: 78116"] This was RAW pathfinder actually, no splat books so your insistence on this point is moot. Also saying that it's only balanced for 13 levels - rather than all the levels available inherently defeats your point as well. It's just we can actually build spellcasters properly :P When you can, it's pretty clear that Pathfinder fixed very little indeed. But you can have your opinion and perhaps Paizo released errata or fixed things with later supplements, but I found it just as bad as 3.x and not much improvement whatsoever. So I'll stick to 4E, Call of Cthulhu (when I feel the need for gritty) and Promethean the Created (when I feel like something whacky). Why? I think it's crap and you're honestly not going to convince me otherwise - so I'm not going to waste space telling people enjoying what they do [I]in their forum[/I] otherwise. When we played it, we saw the exact same thing we'd seen since 3rd edition: Complete destruction of encounters by spellcasters and then when we ran out of spells forced resting (or not survive further encounters). As I have no interest or want to play Pathfinder any further, there really isn't the option for me to see if they did change things by releasing later books (but that I seriously doubt). Additionally, unless pathfinder managed to get balance at ALL levels - not a narrow range of levels you can vaguely say by squinting *just* right spellcasters are equivalent to non-spellcasters - then that's just proving they didn't really fix the problem anyway. [/QUOTE]
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