Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5510798" data-attributes="member: 82106"><p>Honestly the first thing that comes to my mind is that is pretty darn close to what the actual system does. PCs up into the top of heroic tier and maybe in some circumstances a bit into paragon can interact with the coin economy (say in a large city for early paragon). Mostly they will use their cash for a few big ticket items/expenses and a little that is left for more mundane stuff. The higher level treasure and items just launch off into their own practically separate economy where, as you say, a high level item might be traded for a castle or a title or something. Once you get on up into high paragon and epic the items are all vanishingly rare, probably unique in the normal world, and treasure is enough to buy any specific mundane thing. Still, the villagers won't EVER sell you their village, for any money, it is all they have and all they know. You might have the cash to buy it 10k times but so what? Even small things the same way, there are only 10 trail rations to be bought in Buckville. No amount of gold will change that.</p><p></p><p>If the system was flatter and started from a higher point you could get all magic out of any relation to mundane stuff, but bigger treasures would still be pretty absurdly huge.</p><p></p><p>As for 'selling on the black market quick' I'd say getting 20% is a pretty good abstraction... (when a player objects I let them go and do better, which is another adventure and nets more new treasure, which is then fluffed as what they got for the item, but is actually all/part of the next parcel). </p><p></p><p>Of course it is fun to either totally impoverish or lard with gold some group now and then. Either condition being easily solved. What 4e's steep slope does though is erase mistakes quickly.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5510798, member: 82106"] Honestly the first thing that comes to my mind is that is pretty darn close to what the actual system does. PCs up into the top of heroic tier and maybe in some circumstances a bit into paragon can interact with the coin economy (say in a large city for early paragon). Mostly they will use their cash for a few big ticket items/expenses and a little that is left for more mundane stuff. The higher level treasure and items just launch off into their own practically separate economy where, as you say, a high level item might be traded for a castle or a title or something. Once you get on up into high paragon and epic the items are all vanishingly rare, probably unique in the normal world, and treasure is enough to buy any specific mundane thing. Still, the villagers won't EVER sell you their village, for any money, it is all they have and all they know. You might have the cash to buy it 10k times but so what? Even small things the same way, there are only 10 trail rations to be bought in Buckville. No amount of gold will change that. If the system was flatter and started from a higher point you could get all magic out of any relation to mundane stuff, but bigger treasures would still be pretty absurdly huge. As for 'selling on the black market quick' I'd say getting 20% is a pretty good abstraction... (when a player objects I let them go and do better, which is another adventure and nets more new treasure, which is then fluffed as what they got for the item, but is actually all/part of the next parcel). Of course it is fun to either totally impoverish or lard with gold some group now and then. Either condition being easily solved. What 4e's steep slope does though is erase mistakes quickly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
Top