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How did 4e take simulation away from D&D?
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<blockquote data-quote="eriktheguy" data-source="post: 5510985" data-attributes="member: 83662"><p>This dual HP system would actually be great simulation. I remember even 3e explaining HP in an abstract way, suggesting that your fighter simply knows how to take hits better. That didn't explain why he could survive a coup des grace. Applying such damage directly to health and bypassing hp entirely is an interesting idea.</p><p>The closest thing I know is, again, d10. You have 5 or 7 or something levels of health, but any time you take damage you can 'soak' it with endurance or luck or something. You don't get to throw a pool of resistance points (HP) at it, but you get to at least roll some dice. Then there are some forms of unstoppable damage (aggrivated) that simply can't be soaked. They bypass the abstraction mechanic and take out your health directly.</p><p>Still, the dual HP system isn't something I would use because I prefer that heroic feel (or more importantly, the players do). Also in the coup des grace or falling cases, I would likely apply narration to determine the outcome instead of using the systems. So yeah, they were also just examples.</p><p></p><p></p><p>Math ftw. Also, you can run a low or no magic campaign. Then you don't need to give the characters stupid money. You can grant the inherent enhancement bonuses based on level and keep a sensible economy.</p><p></p><p> I'm not one to tell another scientist they are wrong without doing a lot of reading first.</p><p></p><p></p><p> I lolled.</p><p>To be fair there was some balance in the system. But yeah, clerics and druids were still whack at higher levels. I don't remember any edition of D&D that was fun at the highest levels though. Some on the boards have expressed enjoyment or dislike of high level campaigns, so meh. 4e's epic balance is debatable, both between classes, and between the party and the monsters. It's still tighter than 3e, but it's not nearly as tight as 4e heroic and paragon.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5510985, member: 83662"] This dual HP system would actually be great simulation. I remember even 3e explaining HP in an abstract way, suggesting that your fighter simply knows how to take hits better. That didn't explain why he could survive a coup des grace. Applying such damage directly to health and bypassing hp entirely is an interesting idea. The closest thing I know is, again, d10. You have 5 or 7 or something levels of health, but any time you take damage you can 'soak' it with endurance or luck or something. You don't get to throw a pool of resistance points (HP) at it, but you get to at least roll some dice. Then there are some forms of unstoppable damage (aggrivated) that simply can't be soaked. They bypass the abstraction mechanic and take out your health directly. Still, the dual HP system isn't something I would use because I prefer that heroic feel (or more importantly, the players do). Also in the coup des grace or falling cases, I would likely apply narration to determine the outcome instead of using the systems. So yeah, they were also just examples. Math ftw. Also, you can run a low or no magic campaign. Then you don't need to give the characters stupid money. You can grant the inherent enhancement bonuses based on level and keep a sensible economy. I'm not one to tell another scientist they are wrong without doing a lot of reading first. I lolled. To be fair there was some balance in the system. But yeah, clerics and druids were still whack at higher levels. I don't remember any edition of D&D that was fun at the highest levels though. Some on the boards have expressed enjoyment or dislike of high level campaigns, so meh. 4e's epic balance is debatable, both between classes, and between the party and the monsters. It's still tighter than 3e, but it's not nearly as tight as 4e heroic and paragon. [/QUOTE]
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