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How did 4e take simulation away from D&D?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5512354" data-attributes="member: 11300"><p>Hmmm... I think in some ways you overstate the dominating plot power of magic and undersell the fighter a little here (as he is still run by a player who has a say in such things) but your overall point is valid. A good DM can and possibly needs to moderate the natural inclination of the system. For myself, one of the major gripes I have is with 3e spells doing things better than the classes who's toes they are treading on. I think "Ritualizing" a whole slab of 3e magic would really allevaite a lot of these issues. </p><p></p><p>I think the designers succeeded very well in what they were trying to achieve. Not quite to my preference but no D&D edition has been perfect for me - as much as I have played and enjoyed all of them since AD&D.</p><p></p><p>For me I love the options and I think the vast majority of powers (particularly martial) are excellent. I'd just use a different mechanic to at-will/encounter/daily if I could.</p><p></p><p>Not necessarily. Hit points still get fully restored but you are carrying some physical damage that could not be fully tended by the "mundane" healer or the divine healer didn't think it needed an expensive ritual to heal something that a couple of days would fix. Kind of like a 4e adventurer getting their hps back but not getting all their surges. I think this is fairly reasonable, if not quite to everyone's taste.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5512354, member: 11300"] Hmmm... I think in some ways you overstate the dominating plot power of magic and undersell the fighter a little here (as he is still run by a player who has a say in such things) but your overall point is valid. A good DM can and possibly needs to moderate the natural inclination of the system. For myself, one of the major gripes I have is with 3e spells doing things better than the classes who's toes they are treading on. I think "Ritualizing" a whole slab of 3e magic would really allevaite a lot of these issues. I think the designers succeeded very well in what they were trying to achieve. Not quite to my preference but no D&D edition has been perfect for me - as much as I have played and enjoyed all of them since AD&D. For me I love the options and I think the vast majority of powers (particularly martial) are excellent. I'd just use a different mechanic to at-will/encounter/daily if I could. Not necessarily. Hit points still get fully restored but you are carrying some physical damage that could not be fully tended by the "mundane" healer or the divine healer didn't think it needed an expensive ritual to heal something that a couple of days would fix. Kind of like a 4e adventurer getting their hps back but not getting all their surges. I think this is fairly reasonable, if not quite to everyone's taste. Best Regards Herremann the Wise [/QUOTE]
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How did 4e take simulation away from D&D?
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