Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5520597" data-attributes="member: 42582"><p>Good post. And Traveller certainly makes sense there.</p><p></p><p>On the power-ups-and-themes issue, and the restriction to "power themes". I'm not sure how broad or narrow your notion of "power themes" is, so I'm not sure if the answer is "yes" or "no".</p><p></p><p>Just from my own experience, I think the themes need to be ones where gaining in power - character growth manifested in this visceral sort of way in the gameworld - makes sense as part of what is involved in engaging or resolving the thematic issue. But this can include (to give a few examples from my actual play experience):</p><p></p><p style="margin-left: 20px">*<em>Winning and then choosing whether and how to keep the love of a dragon</em> (will she even notice a mere mortal? what about one who is now almost a peer with the gods? - surely she's bound to me now whatever I do!);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*<em>Choosing whether to accept the racist rules of a wizard's guild, or to try and challenge and change them even at great personal cost</em> (if I become a stronger wizard, maybe I can try and take control of the guild);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*<em>Should I submit to heaven's judgment or fight to remain free of it?</em> (if I become more powerful, maybe the fight will be easier - or maybe I can even persuade them that it was fitting that I remain free, given what I've become)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*<em>Will I sacrifice myself to save my god from suffering through an eternal struggle with the forces of chaos?</em> (this choice only becomes a meaningful one if I'm powerful enough to offer to take my god's place);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*or even the more prosaic, <em>How far will I depart from my principles in order to get a cushy job from my friend's evil wizard mentor</em> (I can always persuade myself that once I get a bit more powerful, I won't need the money and security that comes from the cushy job anymore, and will able to be right the wrongs I did and perhaps even take on the evil wizard).</p><p></p><p>I don't think these are just power themes in any narrow sense. And as someone who teaches in a law faculty, the last one cuts rather close to the personal bone (thinking about myself and also about what I'm preparing my students to do/be).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5520597, member: 42582"] Good post. And Traveller certainly makes sense there. On the power-ups-and-themes issue, and the restriction to "power themes". I'm not sure how broad or narrow your notion of "power themes" is, so I'm not sure if the answer is "yes" or "no". Just from my own experience, I think the themes need to be ones where gaining in power - character growth manifested in this visceral sort of way in the gameworld - makes sense as part of what is involved in engaging or resolving the thematic issue. But this can include (to give a few examples from my actual play experience): [indent]*[I]Winning and then choosing whether and how to keep the love of a dragon[/I] (will she even notice a mere mortal? what about one who is now almost a peer with the gods? - surely she's bound to me now whatever I do!); *[I]Choosing whether to accept the racist rules of a wizard's guild, or to try and challenge and change them even at great personal cost[/I] (if I become a stronger wizard, maybe I can try and take control of the guild); *[I]Should I submit to heaven's judgment or fight to remain free of it?[/I] (if I become more powerful, maybe the fight will be easier - or maybe I can even persuade them that it was fitting that I remain free, given what I've become) *[i]Will I sacrifice myself to save my god from suffering through an eternal struggle with the forces of chaos?[/i] (this choice only becomes a meaningful one if I'm powerful enough to offer to take my god's place); *or even the more prosaic, [i]How far will I depart from my principles in order to get a cushy job from my friend's evil wizard mentor[/i] (I can always persuade myself that once I get a bit more powerful, I won't need the money and security that comes from the cushy job anymore, and will able to be right the wrongs I did and perhaps even take on the evil wizard).[/indent] I don't think these are just power themes in any narrow sense. And as someone who teaches in a law faculty, the last one cuts rather close to the personal bone (thinking about myself and also about what I'm preparing my students to do/be). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
Top