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How did 4e take simulation away from D&D?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5520908" data-attributes="member: 54877"><p>I found something like Hero System or GURPS to be very good to handle that kind of Traveller. Start the characters off with a fairly generous point total (not insane, but generous), and sharply limit the amount of XP given. That translates to characters that are for the most part set, but get to change around the edges. With the right kind of "scaling" built in to your house rules, this even encourages those scarce points to be spent on favors, patrons, and the like. (The house rules in either system are not difficult, but are somewhat different.)</p><p> </p><p>On the flip side, you can get a very nice D&D-ish effect in Fantasy Hero by simply assuming, say, 250-350 point characters (whatever is near the cap of your planned campaign), starting with only 40-60 of those points, but then giving out the rest like candy until they are all gained.</p><p> </p><p>It's true that point-based systems have some drawbacks that can cause trouble. But setting the pace of advancement the way you want it, is not one of them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5520908, member: 54877"] I found something like Hero System or GURPS to be very good to handle that kind of Traveller. Start the characters off with a fairly generous point total (not insane, but generous), and sharply limit the amount of XP given. That translates to characters that are for the most part set, but get to change around the edges. With the right kind of "scaling" built in to your house rules, this even encourages those scarce points to be spent on favors, patrons, and the like. (The house rules in either system are not difficult, but are somewhat different.) On the flip side, you can get a very nice D&D-ish effect in Fantasy Hero by simply assuming, say, 250-350 point characters (whatever is near the cap of your planned campaign), starting with only 40-60 of those points, but then giving out the rest like candy until they are all gained. It's true that point-based systems have some drawbacks that can cause trouble. But setting the pace of advancement the way you want it, is not one of them. :D [/QUOTE]
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How did 4e take simulation away from D&D?
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