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How did 4e take simulation away from D&D?
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<blockquote data-quote="LostSoul" data-source="post: 5523774" data-attributes="member: 386"><p>Let me start by saying that I agree with a lot of points made on both sides here.</p><p></p><p></p><p></p><p>I don't think there are too many effects that are "dissociated" from the fiction. Off the top of my head, two or more Fighter Marks on the same target is the only one that comes to mind. There's usually a way to link up the fiction to what happens with other powers and abilities.</p><p></p><p>That being said, I find that 4E doesn't work well for maintaining a sense of what's going on in the fiction. 4E does a great job of linking actions and fictional details to resolution: because it has static DCs for any conceivable action and a table for the one element that you can't figure out based on the description of the action - damage. However, you have to work in order to make it happen. There's just so much going on during a turn that doesn't require you to think about things in game-world or fictional terms that it's far too easy to let that slide.</p><p></p><p>In other words, the system allows fictional effects to have an impact on resolution, but it does not highlight this. Without highlighting this feature, it can too easily get lost amid all the other information you have to think about when it's your turn or when you are adjudicating actions (i.e. DMing).</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5523774, member: 386"] Let me start by saying that I agree with a lot of points made on both sides here. I don't think there are too many effects that are "dissociated" from the fiction. Off the top of my head, two or more Fighter Marks on the same target is the only one that comes to mind. There's usually a way to link up the fiction to what happens with other powers and abilities. That being said, I find that 4E doesn't work well for maintaining a sense of what's going on in the fiction. 4E does a great job of linking actions and fictional details to resolution: because it has static DCs for any conceivable action and a table for the one element that you can't figure out based on the description of the action - damage. However, you have to work in order to make it happen. There's just so much going on during a turn that doesn't require you to think about things in game-world or fictional terms that it's far too easy to let that slide. In other words, the system allows fictional effects to have an impact on resolution, but it does not highlight this. Without highlighting this feature, it can too easily get lost amid all the other information you have to think about when it's your turn or when you are adjudicating actions (i.e. DMing). [/QUOTE]
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How did 4e take simulation away from D&D?
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