Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5523891" data-attributes="member: 82106"><p>Ironically, IMHO, the biggest critics of 4e seem to be people that from my perspective are way too caught up in the mechanics. We tell stories. We use the rules to help us tell those stories. Good solid rules that work for most situations and give all the players a reasonably even amount of plot power seem to work best for us. </p><p></p><p>Honestly, why are effects, areas of effect, ranges, etc standardized? Because these things get these details OUT OF THE WAY. Instead of play being about the game it can be much more about the story. I don't need a 'fiction first' version of the rules for instance. I just don't know what else could ever possibly be first before the story. Sure, I can imagine a group of people playing tactical skimish game, but honestly 4e isn't even close to the best set of rules for that in and of itself. </p><p></p><p>I can understand arguments from the perspective of level of abstraction, where someone might say "well, Seventh Sea works better because it makes combat abstract and moves the focus to other things." That would be an argument. The "zomg! an ooze can be made prone and there are only 10 conditions, this is gamist!" doesn't. It just doesn't reach me.</p><p></p><p>I don't want complicated powers with open-ended (and IMHO usually not well conceived) ramifications. I can handle players doing oddball stuff. As page 42 says "You make it possible for the players to try anything they can imagine." </p><p></p><p>I'm not really buying the whole idea that somehow 4e lobotomized all the RPers and they can't or won't describe what they do anymore. I've DMed a LOT of different groups over the years. I've seen plenty of dry-as-dust mechanics focused play in every version of the game, and conversely plenty of highly descriptive imaginative play, again in all different versions of the game. I don't think the game system is the driver for this, it is the people at the table.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5523891, member: 82106"] Ironically, IMHO, the biggest critics of 4e seem to be people that from my perspective are way too caught up in the mechanics. We tell stories. We use the rules to help us tell those stories. Good solid rules that work for most situations and give all the players a reasonably even amount of plot power seem to work best for us. Honestly, why are effects, areas of effect, ranges, etc standardized? Because these things get these details OUT OF THE WAY. Instead of play being about the game it can be much more about the story. I don't need a 'fiction first' version of the rules for instance. I just don't know what else could ever possibly be first before the story. Sure, I can imagine a group of people playing tactical skimish game, but honestly 4e isn't even close to the best set of rules for that in and of itself. I can understand arguments from the perspective of level of abstraction, where someone might say "well, Seventh Sea works better because it makes combat abstract and moves the focus to other things." That would be an argument. The "zomg! an ooze can be made prone and there are only 10 conditions, this is gamist!" doesn't. It just doesn't reach me. I don't want complicated powers with open-ended (and IMHO usually not well conceived) ramifications. I can handle players doing oddball stuff. As page 42 says "You make it possible for the players to try anything they can imagine." I'm not really buying the whole idea that somehow 4e lobotomized all the RPers and they can't or won't describe what they do anymore. I've DMed a LOT of different groups over the years. I've seen plenty of dry-as-dust mechanics focused play in every version of the game, and conversely plenty of highly descriptive imaginative play, again in all different versions of the game. I don't think the game system is the driver for this, it is the people at the table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
Top