Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5524775" data-attributes="member: 82106"><p>Right, the interesting meme to me is the 'mechanics trump anything else' one. Certainly players aren't free to invent different mechanics for their powers arbitrarily like they can fluff. OTOH nothing says that powers MUST always work 100% of the time in exactly the same way regardless of the situation. That one seems to be considered canon, yet nothing actually even suggests it is an intended property of the game. Inarguably the rules several times state outright that the DM should apply modifiers for situations not explicitly covered by the rules, this presumably can only refer to 'fluff' (circumstances with no defined mechanical impact are not free of mechanical significance). Admittedly the rules don't either say "change the way powers work to reflect circumstance", but if this is assumed to be the way it works in all previous editions what would lead one to believe it isn't so in 4e? </p><p></p><p>Balance and players being able to count on their powers is one thing, but I don't see where either of those necessarily requires every use of Come and Get It to work exactly the same way regardless of the player not being able to explain any plausible narrative to attach to that. Again, you run the risk of disfavoring martial characters, but I don't think that's a serious issue for any DM on this thread...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5524775, member: 82106"] Right, the interesting meme to me is the 'mechanics trump anything else' one. Certainly players aren't free to invent different mechanics for their powers arbitrarily like they can fluff. OTOH nothing says that powers MUST always work 100% of the time in exactly the same way regardless of the situation. That one seems to be considered canon, yet nothing actually even suggests it is an intended property of the game. Inarguably the rules several times state outright that the DM should apply modifiers for situations not explicitly covered by the rules, this presumably can only refer to 'fluff' (circumstances with no defined mechanical impact are not free of mechanical significance). Admittedly the rules don't either say "change the way powers work to reflect circumstance", but if this is assumed to be the way it works in all previous editions what would lead one to believe it isn't so in 4e? Balance and players being able to count on their powers is one thing, but I don't see where either of those necessarily requires every use of Come and Get It to work exactly the same way regardless of the player not being able to explain any plausible narrative to attach to that. Again, you run the risk of disfavoring martial characters, but I don't think that's a serious issue for any DM on this thread... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
Top