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How did 4e take simulation away from D&D?
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<blockquote data-quote="Tony Vargas" data-source="post: 5525363" data-attributes="member: 996"><p>There's no need in the sense of resolving the use of a power, mechanically. There's also nothing that prevents it. That's the nice thing about separating the two. You can allow a player some latitude and creativity with how he envisions his character and the character's abilities without opening the door to abuse. </p><p></p><p>4e is actually very narrativist-friendly. I played a lot of Storyteller in the 90s, and I still associate with quite a lot of the sort of gamers who prefer that style. When I got back into D&D with 3e, they were aghast, they hated the system. When 4e came around, they were actually delighted with it, because it did provide a great deal of narrative freedom, while keeping mechanics fairly simple. </p><p></p><p>I'm not expecting to change any opinions. I just felt compelled to point out page 55, there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You still have to ride herd on 'em a bit, yeah. Maybe, had the 4e balance-first trend continued, you'd've eventually seen a more structured take on no-combat elements like rituals, too.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5525363, member: 996"] There's no need in the sense of resolving the use of a power, mechanically. There's also nothing that prevents it. That's the nice thing about separating the two. You can allow a player some latitude and creativity with how he envisions his character and the character's abilities without opening the door to abuse. 4e is actually very narrativist-friendly. I played a lot of Storyteller in the 90s, and I still associate with quite a lot of the sort of gamers who prefer that style. When I got back into D&D with 3e, they were aghast, they hated the system. When 4e came around, they were actually delighted with it, because it did provide a great deal of narrative freedom, while keeping mechanics fairly simple. I'm not expecting to change any opinions. I just felt compelled to point out page 55, there. ;) You still have to ride herd on 'em a bit, yeah. Maybe, had the 4e balance-first trend continued, you'd've eventually seen a more structured take on no-combat elements like rituals, too. [/QUOTE]
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How did 4e take simulation away from D&D?
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