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How did 4e take simulation away from D&D?
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<blockquote data-quote="pemerton" data-source="post: 5525583" data-attributes="member: 42582"><p>Personally, I see a big contradiction between "immersive adventures . . . [and] good world setting", on the one hand, and "10th level heroes being killed by regimens of 2nd level guards" on the other. The latter sort of scenario isn't my idea of immersive adventures in a good fantasy world setting.</p><p></p><p>More generally, you're making huge assumptions here about the relationship between mechanics and roleplaying that aren't true for a lot of RPGers. And your claim that there is no good seeting for 4e is, in my view, false. The PoL setting - as set out in the DMG, Worlds and Monsters and subsequent expansions (esp The Plane Above, the Underdark and the Demonicon) - provides (in my exerpiecne) a very useful and flexible framework for building situations and crafting scenarios to enage my players. Instead of being focused on minutiae like who lived where when (which is adventure limiting rather than expanding, at least for my style of play, because it means that the players miss out on the adventure if their PCs got to the wrong place at the wrong time) it gives me a history and a mythology of gods and other forces who are acting dynamically in the world in ways that players are likely to care about (given they've chosen to play D&D) and in ways that players can engage with via their PCs. And for me, at least, this is what fantasy RPGing in the D&D style is about.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5525583, member: 42582"] Personally, I see a big contradiction between "immersive adventures . . . [and] good world setting", on the one hand, and "10th level heroes being killed by regimens of 2nd level guards" on the other. The latter sort of scenario isn't my idea of immersive adventures in a good fantasy world setting. More generally, you're making huge assumptions here about the relationship between mechanics and roleplaying that aren't true for a lot of RPGers. And your claim that there is no good seeting for 4e is, in my view, false. The PoL setting - as set out in the DMG, Worlds and Monsters and subsequent expansions (esp The Plane Above, the Underdark and the Demonicon) - provides (in my exerpiecne) a very useful and flexible framework for building situations and crafting scenarios to enage my players. Instead of being focused on minutiae like who lived where when (which is adventure limiting rather than expanding, at least for my style of play, because it means that the players miss out on the adventure if their PCs got to the wrong place at the wrong time) it gives me a history and a mythology of gods and other forces who are acting dynamically in the world in ways that players are likely to care about (given they've chosen to play D&D) and in ways that players can engage with via their PCs. And for me, at least, this is what fantasy RPGing in the D&D style is about. [/QUOTE]
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How did 4e take simulation away from D&D?
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