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How did 4e take simulation away from D&D?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5525865" data-attributes="member: 54877"><p>Not quite. 4E is unabashedly action hero-centric. It wants to be Raiders of the Lost Ark, but not, say, Second Hand Lions. That naturally means a strong dose of combat encounters, at least on average, but any good action scene will do in the 4E scene economy. Quite moments are for changing the pace. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>4E is distinguished from 3E not so much by how you try to run the combat scenes. Sure, there are major differences going to a more tactical mindset from the previous emphasis on stategic resource management. But in a certain sense, those are simply "implementation details." If you have Indy fighting the Nazis in Egypt as a model, then in the right hands you can bring out different elements of those scenes with either tactical or strategic play. Where the two games differ more is in their handling of Indy running from the boulder, dealing with his competitors, his love interest, etc. The intentions are very similar in both games, but the handling is different.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5525865, member: 54877"] Not quite. 4E is unabashedly action hero-centric. It wants to be Raiders of the Lost Ark, but not, say, Second Hand Lions. That naturally means a strong dose of combat encounters, at least on average, but any good action scene will do in the 4E scene economy. Quite moments are for changing the pace. :) 4E is distinguished from 3E not so much by how you try to run the combat scenes. Sure, there are major differences going to a more tactical mindset from the previous emphasis on stategic resource management. But in a certain sense, those are simply "implementation details." If you have Indy fighting the Nazis in Egypt as a model, then in the right hands you can bring out different elements of those scenes with either tactical or strategic play. Where the two games differ more is in their handling of Indy running from the boulder, dealing with his competitors, his love interest, etc. The intentions are very similar in both games, but the handling is different. [/QUOTE]
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How did 4e take simulation away from D&D?
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