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How did D&D survive its early years?
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<blockquote data-quote="Mercule" data-source="post: 751443" data-attributes="member: 5100"><p>1) We actually thought about what we were doing. Plus, I usually let fighters re-roll their hps if needed at 1st level.</p><p></p><p>2) Because it was (and is) a fun game.</p><p></p><p>There was also a different outlook back then. Levels meant a lot more -- and we were expected to gain fewer of them. Look at the demi-human level limits in the 1E PH.</p><p></p><p>"Name" level (10th) was retirement. You'd seen everything and done it all. I never saw any characters make it that high from 1st, but I didn't much care. For me, anything above 6th or so was Monty-Hauling, so that's where my campaigns ended, after the PCs saved the world.</p><p></p><p>I loosened up a bit with 2E. That pretty much doubled my threshold for power. 10th was my cap, and I looked at the "name" levels in about the same way I look at epic levels now. One (1) character in my campaign actually advanced to 19th level or so from 1st level (he did start in 1E, but didn't pass 8th until 2E). He saved the world from a mad god and then ascended to divine ranks -- he was that extraordinary.</p><p></p><p>3E doubled the threshold, again, IMHO. Only now would I dream of having a party of 15th+ level characters in a normal game. Finally, 10th+ looks fun.</p><p></p><p>Honestly, I think it's all a matter of perception. If you think from a 3E point of view, then older editions look pretty stiffling. But if I were to go back to 2E, 10th level would be high level, with most of the action happenning at 5-6th levels. If I were to go back to 1E, 5th would be high level.</p><p></p><p>The best gauge of power between the editions is the dragons. Figure out what level a fighter could probably take one out single-handedly and that's the point where the characters become little gods walking the earth. Go above that at your own risk.</p></blockquote><p></p>
[QUOTE="Mercule, post: 751443, member: 5100"] 1) We actually thought about what we were doing. Plus, I usually let fighters re-roll their hps if needed at 1st level. 2) Because it was (and is) a fun game. There was also a different outlook back then. Levels meant a lot more -- and we were expected to gain fewer of them. Look at the demi-human level limits in the 1E PH. "Name" level (10th) was retirement. You'd seen everything and done it all. I never saw any characters make it that high from 1st, but I didn't much care. For me, anything above 6th or so was Monty-Hauling, so that's where my campaigns ended, after the PCs saved the world. I loosened up a bit with 2E. That pretty much doubled my threshold for power. 10th was my cap, and I looked at the "name" levels in about the same way I look at epic levels now. One (1) character in my campaign actually advanced to 19th level or so from 1st level (he did start in 1E, but didn't pass 8th until 2E). He saved the world from a mad god and then ascended to divine ranks -- he was that extraordinary. 3E doubled the threshold, again, IMHO. Only now would I dream of having a party of 15th+ level characters in a normal game. Finally, 10th+ looks fun. Honestly, I think it's all a matter of perception. If you think from a 3E point of view, then older editions look pretty stiffling. But if I were to go back to 2E, 10th level would be high level, with most of the action happenning at 5-6th levels. If I were to go back to 1E, 5th would be high level. The best gauge of power between the editions is the dragons. Figure out what level a fighter could probably take one out single-handedly and that's the point where the characters become little gods walking the earth. Go above that at your own risk. [/QUOTE]
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