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How did D&D survive its early years?
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<blockquote data-quote="Henry" data-source="post: 751458" data-attributes="member: 158"><p>Quasqueton - </p><p></p><p>For an adventurous time, ask this same question over at <a href="http://www.dragonsfoot.org" target="_blank">www.dragonsfoot.org</a> in the Edition Wars Forum. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I firmly believe a combination of factors:</p><p></p><p>1) It was the first - there was nothing to compare it to.</p><p></p><p>2) The first players played it very frequently - we assume 4-hour sessions are the norm, but in the early days 4 hours was considered quite short. (I still do, now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>3) Players were expected to make new characters frequently, and it was a serious boast to maintain you had had a character that made it to 4th or higher level.</p><p></p><p>4) Characters above 9th level really were never statted out well. The original players (Gary, the Gygaxes, Jim Ward, Len Lakofka, etc. ) were making it up as they went along.</p><p></p><p>In the early 80's, the major shift from adventures to stories began, and as the shift increased, more emphasis was on making the character unique expressed through rules rather than play alone. As more customization was desired, new classes appeared, multiclassing became more varied, and other rules were added to facilitate this.</p><p></p><p>So, in summary, a combination of factors.</p></blockquote><p></p>
[QUOTE="Henry, post: 751458, member: 158"] Quasqueton - For an adventurous time, ask this same question over at [url]www.dragonsfoot.org[/url] in the Edition Wars Forum. :) I firmly believe a combination of factors: 1) It was the first - there was nothing to compare it to. 2) The first players played it very frequently - we assume 4-hour sessions are the norm, but in the early days 4 hours was considered quite short. (I still do, now. :)) 3) Players were expected to make new characters frequently, and it was a serious boast to maintain you had had a character that made it to 4th or higher level. 4) Characters above 9th level really were never statted out well. The original players (Gary, the Gygaxes, Jim Ward, Len Lakofka, etc. ) were making it up as they went along. In the early 80's, the major shift from adventures to stories began, and as the shift increased, more emphasis was on making the character unique expressed through rules rather than play alone. As more customization was desired, new classes appeared, multiclassing became more varied, and other rules were added to facilitate this. So, in summary, a combination of factors. [/QUOTE]
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