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How did D&D survive its early years?
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<blockquote data-quote="paqman" data-source="post: 751706" data-attributes="member: 1041"><p>You make it sound as if it was centuries ago <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Note that BDnD, ADnD and ADnD2nd were ripe for House rules of all kind. Lots of people had binders full of house rules for things like that. So, we usually accepted only dice role above 3 third of the possible maximum for the first 3 levels. After that, above half possible. </p><p></p><p>In ADnD2nd, there was an optional rule in the DMG that explained the -10 HP survival. In fact you survived longer in those days in the minus because in second edition, you lost 1 hp each round while in the negatives and a round was 1 minute.</p><p></p><p></p><p></p><p>Yesssir, these were the days....... You probably noticed that I was, and still am, a Dm <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Well, I have to say that when we switched to 3rd edition, we were a bit take aback by the fact that character progression was suddenly WAY too fast. It was the same feeling as not having a big job and working hard to possibly buy something and that when you finaly buy it, it is so satisfying, but now, being older and having a not so bad salary, you can buy pretty much what you want and it removes the preciousness and satisfaction of finaly having the newly bought item.</p><p></p><p>It was relatively the same for us with level progression. BUUUT we adjusted. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>1) By having a DM create balanced events, possibly having the first couple of levels have less combats and more role playing opportunities/awards. When the character fought monster, have good conditions to let them have a relateivelly good chance at survival but with some challenge. It's all the work of the DM, I mean in 3rd edition or 2nd edition, a Troll would kill anyone of first level with a single claw hit. You have to think ahead for your encounters and think well to have a good rotation of action sequences and role playing sequences that are fun and satisfying without generating the frustration of 1st level death.</p><p>2) It was too fun, we were geeks (probably still are, we all work in computers after all), we had no girl friends... A good combination of situations to stick with a bunch of similarilly devoid of social live individuals and have fun.</p><p></p><p></p><p></p><p>We too started from level 3 from time to times, but when we played 1st level, we did as I explained for my answer to your question 1).</p><p></p><p></p><p>See answer to question 1). But in all simplicity: Good DMing! It is sure that if you stick to the rules and send a bunch of orcs at a bunch of 1st level characters that are unprepared and caught off guard (Like sleeping) there will be death without an ounce of doubt, that is where you have to make sure to give good situations for your players to survive, with difficulties, and have a great time.</p><p></p><p></p><p></p><p>Hard to say. mmmmm. Surely not Monopoly...... Maybe Chess?... nope. No, I know, when I was younger it was Starwars or Dukes of hazzard make beleive..... but it is Roleplaying after all. No, Can't think of any!</p><p></p><p></p><p></p><p>Note that even in second edition, the MU had more spells due to intelligence.</p><p></p><p>All this to say, it was fun, we played it for 15 years ( Damn it pains me to say that ) and I wouldn't change anything of that if I had to do it again.</p></blockquote><p></p>
[QUOTE="paqman, post: 751706, member: 1041"] You make it sound as if it was centuries ago :D Note that BDnD, ADnD and ADnD2nd were ripe for House rules of all kind. Lots of people had binders full of house rules for things like that. So, we usually accepted only dice role above 3 third of the possible maximum for the first 3 levels. After that, above half possible. In ADnD2nd, there was an optional rule in the DMG that explained the -10 HP survival. In fact you survived longer in those days in the minus because in second edition, you lost 1 hp each round while in the negatives and a round was 1 minute. Yesssir, these were the days....... You probably noticed that I was, and still am, a Dm ;) Well, I have to say that when we switched to 3rd edition, we were a bit take aback by the fact that character progression was suddenly WAY too fast. It was the same feeling as not having a big job and working hard to possibly buy something and that when you finaly buy it, it is so satisfying, but now, being older and having a not so bad salary, you can buy pretty much what you want and it removes the preciousness and satisfaction of finaly having the newly bought item. It was relatively the same for us with level progression. BUUUT we adjusted. :) 1) By having a DM create balanced events, possibly having the first couple of levels have less combats and more role playing opportunities/awards. When the character fought monster, have good conditions to let them have a relateivelly good chance at survival but with some challenge. It's all the work of the DM, I mean in 3rd edition or 2nd edition, a Troll would kill anyone of first level with a single claw hit. You have to think ahead for your encounters and think well to have a good rotation of action sequences and role playing sequences that are fun and satisfying without generating the frustration of 1st level death. 2) It was too fun, we were geeks (probably still are, we all work in computers after all), we had no girl friends... A good combination of situations to stick with a bunch of similarilly devoid of social live individuals and have fun. We too started from level 3 from time to times, but when we played 1st level, we did as I explained for my answer to your question 1). See answer to question 1). But in all simplicity: Good DMing! It is sure that if you stick to the rules and send a bunch of orcs at a bunch of 1st level characters that are unprepared and caught off guard (Like sleeping) there will be death without an ounce of doubt, that is where you have to make sure to give good situations for your players to survive, with difficulties, and have a great time. Hard to say. mmmmm. Surely not Monopoly...... Maybe Chess?... nope. No, I know, when I was younger it was Starwars or Dukes of hazzard make beleive..... but it is Roleplaying after all. No, Can't think of any! Note that even in second edition, the MU had more spells due to intelligence. All this to say, it was fun, we played it for 15 years ( Damn it pains me to say that ) and I wouldn't change anything of that if I had to do it again. [/QUOTE]
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