Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How did D&D survive its early years?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 754222" data-attributes="member: 7635"><p>As a player and DM, I ran Basic (Cyclopedia), 2e, and 3e. (I missed 1e). This is my take.</p><p></p><p>Magic Users: Most of the M-U I saw either carried lots of flaming oil and slings, or were multi-classed or elves. (slightly better hp, casting in armor, the latter gone in 2e.) Lastly, mages were patient. They were either cowards, XP sponges, or excellent manipulators and negociators. Then, when they had absorbed enough XP and magic from the rest of the team, they became true power houses. </p><p></p><p>We always have used max hp at first level. I know its a houserule, but we decided that upon first character roll up. And you could survive you con in rounds after 0 hp, as an optional rule in Basic D&D. </p><p></p><p>The first time I played a thief was in 2e, where racial, dex, and armor all adjusted thief skills and you could devide 60 points among them. I always went with OL/FRT/MS/HS/DN as my combo, ingoring the others. I would guess not alot of old Modules had fatal traps at first level, but I'm sure there are execptions to that!</p><p></p><p>Most of the poisons I saw were just damage (1d6, ect). I personally never saw a save or die poison until around 6th level. </p><p></p><p>Old D&D (basic, original, 1e and early 2e) assumed that there would be large parties of multiple classes, some great magic at first level (+1 swords were common), and lots of fatalities. Remember, the game came from WAR GAME roots, and these notions were commonplace. Great role-playing of a particular character would develop later, and the rules would (try) to play catch up.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 754222, member: 7635"] As a player and DM, I ran Basic (Cyclopedia), 2e, and 3e. (I missed 1e). This is my take. Magic Users: Most of the M-U I saw either carried lots of flaming oil and slings, or were multi-classed or elves. (slightly better hp, casting in armor, the latter gone in 2e.) Lastly, mages were patient. They were either cowards, XP sponges, or excellent manipulators and negociators. Then, when they had absorbed enough XP and magic from the rest of the team, they became true power houses. We always have used max hp at first level. I know its a houserule, but we decided that upon first character roll up. And you could survive you con in rounds after 0 hp, as an optional rule in Basic D&D. The first time I played a thief was in 2e, where racial, dex, and armor all adjusted thief skills and you could devide 60 points among them. I always went with OL/FRT/MS/HS/DN as my combo, ingoring the others. I would guess not alot of old Modules had fatal traps at first level, but I'm sure there are execptions to that! Most of the poisons I saw were just damage (1d6, ect). I personally never saw a save or die poison until around 6th level. Old D&D (basic, original, 1e and early 2e) assumed that there would be large parties of multiple classes, some great magic at first level (+1 swords were common), and lots of fatalities. Remember, the game came from WAR GAME roots, and these notions were commonplace. Great role-playing of a particular character would develop later, and the rules would (try) to play catch up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How did D&D survive its early years?
Top