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How did D&D survive its early years?
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 754331" data-attributes="member: 5868"><p>I ran a number of campaigns back in the day where characters started at first and made it up to the mid-high (about 7th!) levels before we'd restart.</p><p></p><p>'Course, they were less campaigns as we'd consider them today, and more a series of one-shot modules run with the same characters. We spent a lot less time worrying about "character development" and more time overcoming traps, monsters, and puzzles to get their stuff.</p><p></p><p>As a result, players had less invested in their characters, since they tended to die alot. They also got really clever with mundane items, and very cautious about exploring -- you never knew when you'd find a save-or-die trap, or stick your hand into a sphere of annihilation, LOL.</p><p></p><p>3E has a LOT of PC safeties built into it now, since players have so much more invested in their characters.</p><p></p><p>One of our favorite things back then was to run a party of 1st level characters through much higher level adventures -- you could survive on your wits then, not on your stats. I'm not sure how viable that approach would be in 3E today. That was some real "IronMan" gaming -- 1st level PCs take on Tomb of Horrors type stuff.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 754331, member: 5868"] I ran a number of campaigns back in the day where characters started at first and made it up to the mid-high (about 7th!) levels before we'd restart. 'Course, they were less campaigns as we'd consider them today, and more a series of one-shot modules run with the same characters. We spent a lot less time worrying about "character development" and more time overcoming traps, monsters, and puzzles to get their stuff. As a result, players had less invested in their characters, since they tended to die alot. They also got really clever with mundane items, and very cautious about exploring -- you never knew when you'd find a save-or-die trap, or stick your hand into a sphere of annihilation, LOL. 3E has a LOT of PC safeties built into it now, since players have so much more invested in their characters. One of our favorite things back then was to run a party of 1st level characters through much higher level adventures -- you could survive on your wits then, not on your stats. I'm not sure how viable that approach would be in 3E today. That was some real "IronMan" gaming -- 1st level PCs take on Tomb of Horrors type stuff. [/QUOTE]
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