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How did D&D survive its early years?
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<blockquote data-quote="MerakSpielman" data-source="post: 756902" data-attributes="member: 7464"><p>I remember my first D&D game...</p><p>Details aside (though I would gladly bore you with them) we had two players. My brother played a fighter, and I played a cleric. I rolled ONE hp. We were slain by 4 kobolds. Ah, the good times.</p><p></p><p>People have been talking about mentality and player-character relationships. Back then, for me and the people I saw playing, there was no "relationship." It was a game. </p><p>Just a game. </p><p>Like Trivial Pursuit. </p><p>Or Risk. </p><p>You and your friends got together: "What should we play tonight?" and you pulled out your games - one of which was D&D. People might go for it. Rolling up characters and explaining the rules could take half the time you had, but it was still fun. After it finally got started, some characters would die and nobody cared. The players just sat and watched and BSed with the other players and then went home. Most of the time the adventure was never finished, and nobody thought twice and plans were rarely made to get together and finish it.</p><p></p><p>No longer. It is not a game anymore - it is a hobby. An obsession. A way of life. </p><p></p><p>And I live it and love it.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 756902, member: 7464"] I remember my first D&D game... Details aside (though I would gladly bore you with them) we had two players. My brother played a fighter, and I played a cleric. I rolled ONE hp. We were slain by 4 kobolds. Ah, the good times. People have been talking about mentality and player-character relationships. Back then, for me and the people I saw playing, there was no "relationship." It was a game. Just a game. Like Trivial Pursuit. Or Risk. You and your friends got together: "What should we play tonight?" and you pulled out your games - one of which was D&D. People might go for it. Rolling up characters and explaining the rules could take half the time you had, but it was still fun. After it finally got started, some characters would die and nobody cared. The players just sat and watched and BSed with the other players and then went home. Most of the time the adventure was never finished, and nobody thought twice and plans were rarely made to get together and finish it. No longer. It is not a game anymore - it is a hobby. An obsession. A way of life. And I live it and love it. [/QUOTE]
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