Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How did guns change medieval societies?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steel_Wind" data-source="post: 2304431" data-attributes="member: 20741"><p>Feudal society was marked by relatively expensive weapons of war, expensive weapons of defence and protracted periods of time to learn how to use them.</p><p></p><p>They were a product of and reinforced feudal society.</p><p></p><p>As weaponry changed to ranged weapons, the process of "democratization of the battlefield" followed. From bow to cross bow to arquebus, cannon, musket and rifle - the weapon kept getting easier to use and more deadly.</p><p></p><p>The situation is pretty easily summed up by taking an Enworlder at random and passing a sword or spear into his hands and getting him to fight the average knight in the backyard.</p><p></p><p>You've got one dead ENworlder.</p><p></p><p>Arm the same enworlder with a musket vs yonder knight - still probably a dead Enwolder (but maybe not).</p><p></p><p>Put 30 enworlders with muskets and a few weeks training against 10 mounted knights? And give us a cannon with grape as well?</p><p></p><p>I'm happier to be on the Enworlders side of the battle. No guarantees, but I'm very happy to be near the side of the cannon when the grapeshot starts flying at the charging knights.</p><p></p><p>Gunpowder was the great equalizer among men. It brought into focus technology and strength of the industrial society who created and fielded the weapons. It made total war (and popular revolutions) possible in a way that could never happen in the medieval period.</p><p></p><p>The more technological your battlefield, the more broad based it is, from a social perspective.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 2304431, member: 20741"] Feudal society was marked by relatively expensive weapons of war, expensive weapons of defence and protracted periods of time to learn how to use them. They were a product of and reinforced feudal society. As weaponry changed to ranged weapons, the process of "democratization of the battlefield" followed. From bow to cross bow to arquebus, cannon, musket and rifle - the weapon kept getting easier to use and more deadly. The situation is pretty easily summed up by taking an Enworlder at random and passing a sword or spear into his hands and getting him to fight the average knight in the backyard. You've got one dead ENworlder. Arm the same enworlder with a musket vs yonder knight - still probably a dead Enwolder (but maybe not). Put 30 enworlders with muskets and a few weeks training against 10 mounted knights? And give us a cannon with grape as well? I'm happier to be on the Enworlders side of the battle. No guarantees, but I'm very happy to be near the side of the cannon when the grapeshot starts flying at the charging knights. Gunpowder was the great equalizer among men. It brought into focus technology and strength of the industrial society who created and fielded the weapons. It made total war (and popular revolutions) possible in a way that could never happen in the medieval period. The more technological your battlefield, the more broad based it is, from a social perspective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How did guns change medieval societies?
Top