Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How did guns change medieval societies?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 2305112" data-attributes="member: 19675"><p>As others have pointed out, early firearms were cheaper than longbows and easier to train with, more than offsetting the higher accuracy and rate of fire of a skilled longbowman. And the individual gunman could carry much more ammo than a longbowman as well.</p><p></p><p>But what really killed armor wasn't sidearms, it was artillery. In addition to eventually making battlements obsolete, cannon were more effective against infantry and cavalry than any other heavy weapon. Sure, a catapult or trebuchet could be used against troops, but they were much more useful against battlements. Used against troops, they'd crush a few people and make a crater. In contrast, the more mobile cannon could be fired directly <em>AT</em> troops, making a 20+ yard trench with solid shot (or a cone of death with grapeshot), killing and maiming as it went.</p><p></p><p>How did this make armor obsolete? Because it suddenly became more important to be mobile than to avoid injury. Dropping 30 or so pounds of metal armor goes a long way to doing that, and lets your soldiers carry more firepower (or any other kind of supply) to the point of attack.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2305112, member: 19675"] As others have pointed out, early firearms were cheaper than longbows and easier to train with, more than offsetting the higher accuracy and rate of fire of a skilled longbowman. And the individual gunman could carry much more ammo than a longbowman as well. But what really killed armor wasn't sidearms, it was artillery. In addition to eventually making battlements obsolete, cannon were more effective against infantry and cavalry than any other heavy weapon. Sure, a catapult or trebuchet could be used against troops, but they were much more useful against battlements. Used against troops, they'd crush a few people and make a crater. In contrast, the more mobile cannon could be fired directly [I]AT[/I] troops, making a 20+ yard trench with solid shot (or a cone of death with grapeshot), killing and maiming as it went. How did this make armor obsolete? Because it suddenly became more important to be mobile than to avoid injury. Dropping 30 or so pounds of metal armor goes a long way to doing that, and lets your soldiers carry more firepower (or any other kind of supply) to the point of attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How did guns change medieval societies?
Top