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How did guns change medieval societies?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 2305214" data-attributes="member: 6533"><p>In terms of wounding:</p><p></p><p>The concussive damage caused by a musket, or sling bullet for that matter, is nasty, but a ball is comparatively simple to pull out. Any bolt or arrow is going to twist into a wound and make things difficult. </p><p></p><p>Aside from the increase of numbers on the battlefield post military revolution what do we know about changes in the real lethality of combat. My understanding was that things didn't begin to approach truly high lethality levels until the civil war. Surely the damage for more primitive firearms is over-emphasized, in terms of DnD levels of damage, at anything beyond 2d6 for a close shot with a deadly gun?</p><p></p><p>I mean if a two handed great sword is only going to go up to twelve plus strength surely a musket isn't going to get much deadlier?</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 2305214, member: 6533"] In terms of wounding: The concussive damage caused by a musket, or sling bullet for that matter, is nasty, but a ball is comparatively simple to pull out. Any bolt or arrow is going to twist into a wound and make things difficult. Aside from the increase of numbers on the battlefield post military revolution what do we know about changes in the real lethality of combat. My understanding was that things didn't begin to approach truly high lethality levels until the civil war. Surely the damage for more primitive firearms is over-emphasized, in terms of DnD levels of damage, at anything beyond 2d6 for a close shot with a deadly gun? I mean if a two handed great sword is only going to go up to twelve plus strength surely a musket isn't going to get much deadlier? [/QUOTE]
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