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How did guns change medieval societies?
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<blockquote data-quote="Janx" data-source="post: 2306107" data-attributes="member: 8835"><p>I'd recommend making guns have a worse range modifier, than normal ranged weapons. Early guns were notoriously inaccurate, so while they may do more damage, they don't hit more often than arrows. This would help balance things out, as well.</p><p></p><p>Also, rather than have a really high damage like 4d6, consider 1d20, 19-20, x4. This is more in keeping with other D&D weapons and still conveys a deadly weapon. It also ensures that high level PCs can live from a bullet wound (representing a grazing shot to the arm).</p><p></p><p>As for making mages out of work, le'see here:</p><p>enchanted gun industry is likely to do well, Pistol +1?</p><p>barrels of endless gunpowder (gunpowder isn't any harder to make than beer or wine, and there's endless barrels of those)</p><p>barrels of endless saltpeter, charcoal and sulfur (for those that want to quibble over endless gunpowder, just tap into the plane of saltpeter, charcoal and sulfur).</p><p>Kinetic Shield spells that deflect high kinetic objects</p><p>Detect Gunpowder spells</p><p>Wet Powder spells (for disrupting people or armies)</p><p>All the non-combat spells are going to be as valuable as before, so no loss there</p></blockquote><p></p>
[QUOTE="Janx, post: 2306107, member: 8835"] I'd recommend making guns have a worse range modifier, than normal ranged weapons. Early guns were notoriously inaccurate, so while they may do more damage, they don't hit more often than arrows. This would help balance things out, as well. Also, rather than have a really high damage like 4d6, consider 1d20, 19-20, x4. This is more in keeping with other D&D weapons and still conveys a deadly weapon. It also ensures that high level PCs can live from a bullet wound (representing a grazing shot to the arm). As for making mages out of work, le'see here: enchanted gun industry is likely to do well, Pistol +1? barrels of endless gunpowder (gunpowder isn't any harder to make than beer or wine, and there's endless barrels of those) barrels of endless saltpeter, charcoal and sulfur (for those that want to quibble over endless gunpowder, just tap into the plane of saltpeter, charcoal and sulfur). Kinetic Shield spells that deflect high kinetic objects Detect Gunpowder spells Wet Powder spells (for disrupting people or armies) All the non-combat spells are going to be as valuable as before, so no loss there [/QUOTE]
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