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How did guns change medieval societies?
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<blockquote data-quote="TheAuldGrump" data-source="post: 2308893" data-attributes="member: 6957"><p>Not much - because of the risk the gunpowder is kept in a closed box - you would have to burn through the box to set off the powder. (This was done in the real world because of the risk of sparks and fire fom the enemy.)</p><p></p><p>On the other hand the odds are that the crew are low level experts, so they are still dead, just no earth-shattering kaboom. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Umm, fuse weapons were unreliable, but they did <em>not</em> blow up one out of ten times they were fired... A whole lot of other things were more likely to go wrong than a catastrophic barrel failure. Weld shots, hangfires, and most common of all the venting of sparks out of the touch hole. Treat it as the opposite of a critical instead, with threat of fumble on a natural 1 or 2, and an explosion only if the second roll is a 1. A normal fumble just meaning that the user takes 1d6 damage or needs to spend several rounds and make a craft (firearms) roll to clear the gun for use.</p><p></p><p>Rather than giving a -5 to gunsmithing it is easier to say that a wheellock needs to be masterworked.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2308893, member: 6957"] Not much - because of the risk the gunpowder is kept in a closed box - you would have to burn through the box to set off the powder. (This was done in the real world because of the risk of sparks and fire fom the enemy.) On the other hand the odds are that the crew are low level experts, so they are still dead, just no earth-shattering kaboom. :p Umm, fuse weapons were unreliable, but they did [i]not[/i] blow up one out of ten times they were fired... A whole lot of other things were more likely to go wrong than a catastrophic barrel failure. Weld shots, hangfires, and most common of all the venting of sparks out of the touch hole. Treat it as the opposite of a critical instead, with threat of fumble on a natural 1 or 2, and an explosion only if the second roll is a 1. A normal fumble just meaning that the user takes 1d6 damage or needs to spend several rounds and make a craft (firearms) roll to clear the gun for use. Rather than giving a -5 to gunsmithing it is easier to say that a wheellock needs to be masterworked. The Auld Grump [/QUOTE]
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