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How Did I Become a Grognard?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7566312" data-attributes="member: 6778044"><p>I’d have to go back and reread it, but I think I always felt it was simply an adjudication based on what they were doing, as you point out. The monsters are caught, but so are any characters in melee with them.</p><p></p><p>I love that specific positioning and movement is absent from their turns, and that’s something I maintain to this day. I think tying movement to your turn, and how that impacts positioning, is my biggest complaint about the newer systems where it makes it feel more like a board game where everybody else is frozen while you take your turn.</p><p></p><p>If the battlefield is big enough that movement is a thing, then we just account for it in our order of actions. For example, the fighter is 30 feet from an orc with a loaded crossbow, the orc will most likely make his shot before the fighter arrives. Actually, this is where I really liked the yards/feet rule in AD&D. Indoors, 30 feet away isn’t that far and I might give the orc disadvantage. Outdoors, 30 yards is good for a close to melee in a round, but is much easier for the orc, and I wouldn’t impose disadvantage to the shot.</p><p></p><p>Now that I think of it, I never really had a problem with AD&D initiative, especially rolling every round. We don’t really use it, because we just do it based on the actions (as above), but I might consider going back to AD&D style initiative for declaring actions, who declares/starts first. I don’t care for the break in the flow (which is why we use it as an opposes check if needed).</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7566312, member: 6778044"] I’d have to go back and reread it, but I think I always felt it was simply an adjudication based on what they were doing, as you point out. The monsters are caught, but so are any characters in melee with them. I love that specific positioning and movement is absent from their turns, and that’s something I maintain to this day. I think tying movement to your turn, and how that impacts positioning, is my biggest complaint about the newer systems where it makes it feel more like a board game where everybody else is frozen while you take your turn. If the battlefield is big enough that movement is a thing, then we just account for it in our order of actions. For example, the fighter is 30 feet from an orc with a loaded crossbow, the orc will most likely make his shot before the fighter arrives. Actually, this is where I really liked the yards/feet rule in AD&D. Indoors, 30 feet away isn’t that far and I might give the orc disadvantage. Outdoors, 30 yards is good for a close to melee in a round, but is much easier for the orc, and I wouldn’t impose disadvantage to the shot. Now that I think of it, I never really had a problem with AD&D initiative, especially rolling every round. We don’t really use it, because we just do it based on the actions (as above), but I might consider going back to AD&D style initiative for declaring actions, who declares/starts first. I don’t care for the break in the flow (which is why we use it as an opposes check if needed). [/QUOTE]
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