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How Did I Become a Grognard?
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<blockquote data-quote="MNblockhead" data-source="post: 7566548" data-attributes="member: 6796661"><p>There's probably nothing more grognard than some old curmudgeon like myself arguing over what a grognard is. In that spirit...</p><p></p><p></p><p></p><p>Lots of discussion about this already, but I'll give you this. </p><p></p><p></p><p></p><p>Real grognards use rulers.</p><p></p><p></p><p></p><p>I'll give you these. </p><p></p><p></p><p></p><p></p><p>Module is just what TSR called an adventure. Most old-school modules were not designed to be played in a single session, other than RPGA competitive convention modules. A one-off was used for any single-session adventure that was not part of any ongoing campaign. These would generally involve pre-generated PCs that were designed for the one-off. </p><p></p><p></p><p></p><p></p><p>I'll give you dragonborn, but monks go way back. </p><p></p><p></p><p></p><p></p><p>Sure, ultimately a grognard--in gaming terms--is someone who holds the opinion that older systems are better. </p><p></p><p></p><p></p><p>Grognards are not technophobes. TSR recorded a play session for radio with professional voice actors but it was simply too expensive at the time with the technology and platforms available, so I think they scrapped that. I used to run games at my local library in the mid 80s and there were always hangers-on who stick around to just watch games in progress. A good game session is a good story and people have always like a good story. The Internet actually help create grognards by providing affordable publishing platforms that drove the OSR movement. Those who liked older systems had to use new technology to find other grognards and publish OSR-style materials. </p><p></p><p></p><p></p><p>This is a pet peeve of mine. I'm well aware of the stereotypes, but we always had girls in our games in high school. Tabletop miniature war games were different, but TTRPGs were not the sausage fest everyone keeps describing. </p><p></p><p></p><p></p><p>Again, grognard doesn't equal technophobe. </p><p></p><p></p><p></p><p>I'll give you that.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7566548, member: 6796661"] There's probably nothing more grognard than some old curmudgeon like myself arguing over what a grognard is. In that spirit... Lots of discussion about this already, but I'll give you this. Real grognards use rulers. I'll give you these. Module is just what TSR called an adventure. Most old-school modules were not designed to be played in a single session, other than RPGA competitive convention modules. A one-off was used for any single-session adventure that was not part of any ongoing campaign. These would generally involve pre-generated PCs that were designed for the one-off. I'll give you dragonborn, but monks go way back. Sure, ultimately a grognard--in gaming terms--is someone who holds the opinion that older systems are better. Grognards are not technophobes. TSR recorded a play session for radio with professional voice actors but it was simply too expensive at the time with the technology and platforms available, so I think they scrapped that. I used to run games at my local library in the mid 80s and there were always hangers-on who stick around to just watch games in progress. A good game session is a good story and people have always like a good story. The Internet actually help create grognards by providing affordable publishing platforms that drove the OSR movement. Those who liked older systems had to use new technology to find other grognards and publish OSR-style materials. This is a pet peeve of mine. I'm well aware of the stereotypes, but we always had girls in our games in high school. Tabletop miniature war games were different, but TTRPGs were not the sausage fest everyone keeps describing. Again, grognard doesn't equal technophobe. I'll give you that. [/QUOTE]
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