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How did I not see a beholder?
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<blockquote data-quote="DrunkonDuty" data-source="post: 4542641" data-attributes="member: 54364"><p>It is a problem with the basic rules. My group has been playing modified skill rules for years now. More or less since the start of 3.0 in fact. Basically: more skill points for everybody, cross class does not cost double but are limited to half the number of ranks that a class skill are. It gets a little complex with multi classing but it works. Someone who specialises will still be better than someone who doesn't. And it means characters get enough skill points to put some into non-combat related things. Fighters with Knowledge: Ancient Suloise Literature? No worries.</p><p> </p><p>I was always bothered by thieves not having ride skill. What, no horse thieves? Silliness.</p><p> </p><p>But maybe I should fork this into the 3.5 house rules forum.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4542641, member: 54364"] It is a problem with the basic rules. My group has been playing modified skill rules for years now. More or less since the start of 3.0 in fact. Basically: more skill points for everybody, cross class does not cost double but are limited to half the number of ranks that a class skill are. It gets a little complex with multi classing but it works. Someone who specialises will still be better than someone who doesn't. And it means characters get enough skill points to put some into non-combat related things. Fighters with Knowledge: Ancient Suloise Literature? No worries. I was always bothered by thieves not having ride skill. What, no horse thieves? Silliness. But maybe I should fork this into the 3.5 house rules forum. [/QUOTE]
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How did I not see a beholder?
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