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How Did I Survive AD&D? Fudging and Railroads, Apparently
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<blockquote data-quote="Bedrockgames" data-source="post: 9467633" data-attributes="member: 85555"><p>The module in question, which I won't name since you used a spoiler tag, wouldn't be my first suggestion for Ravenloft. That said, you basically have two approaches. These are modules written for a style of gaming not particularly fashionable any more (imagine if adventure paths became something people were allergic to and trying to run classic modules in that mold from the last ten or fifteen years). So you can either embrace the style and enjoy it on its own terms, or you can alter it to suit your current tastes. I recently ran some Ravenloft modules as written, in the spirit they were written in. This isn't how I run adventures anymore, and it was more constricting given the focus on telling a story and these moments where things felt railroaded (which I think is partly the time but also just the fact that these were modules they just wanted them to function)....but I did learn to appreciate them on their own terms. There was a level of atmosphere I hadn't felt in a campaign for a long time for instance. There were other upsides. If you do that, just be sure to make sure everyone understands going in you are playing an old module in the style it was intended to be played. If you choose to rework them, which a lot of people did with Ravenloft even back in the day, many of these modules have a lot of great ideas and parts you can rework to make great.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9467633, member: 85555"] The module in question, which I won't name since you used a spoiler tag, wouldn't be my first suggestion for Ravenloft. That said, you basically have two approaches. These are modules written for a style of gaming not particularly fashionable any more (imagine if adventure paths became something people were allergic to and trying to run classic modules in that mold from the last ten or fifteen years). So you can either embrace the style and enjoy it on its own terms, or you can alter it to suit your current tastes. I recently ran some Ravenloft modules as written, in the spirit they were written in. This isn't how I run adventures anymore, and it was more constricting given the focus on telling a story and these moments where things felt railroaded (which I think is partly the time but also just the fact that these were modules they just wanted them to function)....but I did learn to appreciate them on their own terms. There was a level of atmosphere I hadn't felt in a campaign for a long time for instance. There were other upsides. If you do that, just be sure to make sure everyone understands going in you are playing an old module in the style it was intended to be played. If you choose to rework them, which a lot of people did with Ravenloft even back in the day, many of these modules have a lot of great ideas and parts you can rework to make great. [/QUOTE]
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