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How Did I Survive AD&D? Fudging and Railroads, Apparently
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<blockquote data-quote="el-remmen" data-source="post: 9467639" data-attributes="member: 11"><p>It is a one-off to blow off steam and have fun with your friends, just run it and wing whatever doesn't work in the moment. No need for hang-wringing. As for going "back" to that 2E style, I mean, I knew people who played that way - but it was not my experience with running 2E - and my guess is you'll find as many different approaches to it as people who ran it. Personally, I found the 2E adventures in Dungeon mag to be for the most part head and shoulders above any officially published 2E module and I still mostly used them for 3e and now 5E as well.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9467639, member: 11"] It is a one-off to blow off steam and have fun with your friends, just run it and wing whatever doesn't work in the moment. No need for hang-wringing. As for going "back" to that 2E style, I mean, I knew people who played that way - but it was not my experience with running 2E - and my guess is you'll find as many different approaches to it as people who ran it. Personally, I found the 2E adventures in Dungeon mag to be for the most part head and shoulders above any officially published 2E module and I still mostly used them for 3e and now 5E as well. [/QUOTE]
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How Did I Survive AD&D? Fudging and Railroads, Apparently
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