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How Did I Survive AD&D? Fudging and Railroads, Apparently
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<blockquote data-quote="Stormonu" data-source="post: 9468492" data-attributes="member: 52734"><p>Ugh. <em>From the Shadows</em> - that was the adventure that turned my players (and therefore me) off of running ANY Ravenloft published adventure and started taking a hard look at other adventures TSR put out. We did the opening encounter, the scene in the lab ... and then noped out of the rest of adventure.</p><p></p><p>I will say that the best Ravenloft adventure (Beyond I6 - Ravenloft itself) is <em>Night of the Living Dead</em>, though it too has some issues. But overall, TSR was truly horrid for the 2E railroad adventure in that era and there are exceedingly few I'd actually run from that time period. That era seems to have a lot of designer hate directed at the players - railroading encounters, encounters specifically designed to make the players mere observers, encounters designed specifically to punish players using their abilities and NPCs who specifically assume the players are naive good guys who turn on the party and screw them out of treasure at the end of the module.</p><p></p><p>Oddly enough, telling my most recent group about some of the Ravenloft adventures and they were surprisingly willing to try it - despite me warning them they were very railroady. I might try one out on them, but I don't suspect it will go well.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9468492, member: 52734"] Ugh. [I]From the Shadows[/I] - that was the adventure that turned my players (and therefore me) off of running ANY Ravenloft published adventure and started taking a hard look at other adventures TSR put out. We did the opening encounter, the scene in the lab ... and then noped out of the rest of adventure. I will say that the best Ravenloft adventure (Beyond I6 - Ravenloft itself) is [I]Night of the Living Dead[/I], though it too has some issues. But overall, TSR was truly horrid for the 2E railroad adventure in that era and there are exceedingly few I'd actually run from that time period. That era seems to have a lot of designer hate directed at the players - railroading encounters, encounters specifically designed to make the players mere observers, encounters designed specifically to punish players using their abilities and NPCs who specifically assume the players are naive good guys who turn on the party and screw them out of treasure at the end of the module. Oddly enough, telling my most recent group about some of the Ravenloft adventures and they were surprisingly willing to try it - despite me warning them they were very railroady. I might try one out on them, but I don't suspect it will go well. [/QUOTE]
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