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How Did I Survive AD&D? Fudging and Railroads, Apparently
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<blockquote data-quote="GrimCo" data-source="post: 9469173" data-attributes="member: 7044462"><p>One of the core principles of Ravenloft is removal of player agency. What makes it truly dreadful is that in the end, what ever you decided or did, ulitmatley doesn't matter. You killed Darklord? Every domain is in essence personal version of hell for it's Darklord. They are Darklords, they rule over their prison, but it's still their prison, non the less. So Dark Powers just resurrect them. </p><p></p><p>As such, it requires player buy in. </p><p></p><p>People talk about railroads as a bad thing. It can be. But you know what is also railroad? A roller coaster. And people love roller coasters. To turn railroad adventure from boring transiberian railway journey in winter into fun ride on Blue Tornado in Gardaland, it needs player buy in, their fate in DM to make journey fun and exciting, and some skill on the DM part. But, like all roller coasters, it's best done in small doses. One shots or short adventures ( i usually keep it on 4-6 sessions).</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9469173, member: 7044462"] One of the core principles of Ravenloft is removal of player agency. What makes it truly dreadful is that in the end, what ever you decided or did, ulitmatley doesn't matter. You killed Darklord? Every domain is in essence personal version of hell for it's Darklord. They are Darklords, they rule over their prison, but it's still their prison, non the less. So Dark Powers just resurrect them. As such, it requires player buy in. People talk about railroads as a bad thing. It can be. But you know what is also railroad? A roller coaster. And people love roller coasters. To turn railroad adventure from boring transiberian railway journey in winter into fun ride on Blue Tornado in Gardaland, it needs player buy in, their fate in DM to make journey fun and exciting, and some skill on the DM part. But, like all roller coasters, it's best done in small doses. One shots or short adventures ( i usually keep it on 4-6 sessions). [/QUOTE]
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How Did I Survive AD&D? Fudging and Railroads, Apparently
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