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How Did I Survive AD&D? Fudging and Railroads, Apparently
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<blockquote data-quote="SteveC" data-source="post: 9470647" data-attributes="member: 9053"><p>I think this is a really good point. It comes from the fact that if the heroes keep winning, what is there left to do? Eventually you "win" and things genuinely do get better for everyone, at least in a game where characters reach the power to affect things on a global level. I think of Pathfinder's world, since that's what I'm running. If you've played Wrath of the Righteous (I've played the Video Game) or Kingmaker (ditto on the Video game) you end up making HUGE changes to the world. I guess another big bad just has to come along and start to wreck things in order to have another group of zero to hero adventurers fix it.</p><p></p><p>I think eventually you get to a deconstructionist game where you take that into account. Since I'm thinking about Ravenloft, I'll recommend Puffin Forest's Ravenloft campaign. In it, Strahd realizes that whatever happens, he's going to come back, the Mists are going to come back, and ... it's all going to start over again. He hatches a plan to change it.</p><p></p><p>I think that you can either just accept that a game has a starting point and start all of your games there, or take what happens into account and have the world really change. The problem with that second idea is that what comes next may not be nearly as interesting as what it used to be.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9470647, member: 9053"] I think this is a really good point. It comes from the fact that if the heroes keep winning, what is there left to do? Eventually you "win" and things genuinely do get better for everyone, at least in a game where characters reach the power to affect things on a global level. I think of Pathfinder's world, since that's what I'm running. If you've played Wrath of the Righteous (I've played the Video Game) or Kingmaker (ditto on the Video game) you end up making HUGE changes to the world. I guess another big bad just has to come along and start to wreck things in order to have another group of zero to hero adventurers fix it. I think eventually you get to a deconstructionist game where you take that into account. Since I'm thinking about Ravenloft, I'll recommend Puffin Forest's Ravenloft campaign. In it, Strahd realizes that whatever happens, he's going to come back, the Mists are going to come back, and ... it's all going to start over again. He hatches a plan to change it. I think that you can either just accept that a game has a starting point and start all of your games there, or take what happens into account and have the world really change. The problem with that second idea is that what comes next may not be nearly as interesting as what it used to be. [/QUOTE]
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