Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Did I Survive AD&D? Fudging and Railroads, Apparently
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 9471230" data-attributes="member: 463"><p>Not exactly. What I do usually is get a bunch of published adventures, use them to flesh out the sandbox, the players hear rumours and decide what to do. Those adventures often have active villains with plans in motion. Depending on how things develop, an epic plot may develop, but it's not one I pre-plan.</p><p></p><p>Here's the rumour list for my new Shadowdark Wilderlands game:</p><p></p><p><em><strong>Rumours in Imp Brucke M10 4454.</strong></em></p><p><em></em></p><p><em>1. Farmer Brymassen would like someone to deal with the nasty Kobolds living in tunnels under his farm. They even kidnapped his lovely daughter Daisy to sell her to Orcs! Luckily she was rescued by some brave adventurers.</em></p><p><em></em></p><p><em>2. A cursed manor house inhabited by evil undead lies by the Hagmarsh beyond the Northwatch Hills, on the southern edge of the Vale. Some say they have a guiding intelligence.</em></p><p><em></em></p><p><em>3. The 'Tomb of the Hunters' is in the hills north of Imp Brucke.</em></p><p><em></em></p><p><em>4. Bristleback Goblins have been raiding the trail north from Imp Brucke into the Vale.</em></p><p><em></em></p><p><em>5. On moonlit nights a strange white marble archway can be seen on the north edge of the marsh outside the village, leading into Javelin Hill.</em></p><p><em></em></p><p><em>6. Avoid the Lost Citadel of the Crimson Minotaur! Few who enter there return.</em></p><p><em></em></p><p><em>7. In the western hills towards the Castellans is Lah's Refuge, where an order of former warrior priests dwell in isolation, having laid down the arms they once wielded in service to the Princes of Neo-Nerath. They provide succour to weary travellers, asking little in return.</em></p><p><em></em></p><p><em>8. Merilla the Mage is a goodly sort. A former adventuress, now she dwells quietly in her tower west of Imp Brucke, engaging in magical researches. She has an animosity with her rival, Cyrus of Capricia, ever since Cyrus' clumsy halfling apprentice stepped on her dress at the Lord's Ball and ripped it quite off! </em></p><p><em></em></p><p><em>9. Caer Ferros is an old Nerathi border fortress in the Northwatch Hills, said to be cursed and long abandoned.</em></p><p><em></em></p><p><em>10. A band of river pirates have been attacking both boats and farmsteads along the wide River of Visions/River Northwatch. Their hidden lair is likely downstream of Capricia. </em></p><p><em></em></p><p><em>11. Raiders from the Crimson Serpent Jungle have been disrupting trade with the South, attacking both traders and Altani villages along the Scalos River. The High Lord of Capricia would be glad to see them dealt with. The raiders are numerous and dangerous, though - and not human.</em></p><p><em></em></p><p><em>12. The Cult of the Green Skull dwell in a dungeon not far south of Imp Brucke. They recently painted green skulls all over the village, and are known to kidnap travellers on the road, including a couple adventurers, who were recently rescued from their dungeon. Luckily, the Pact stops them harming the village itself.</em></p><p><em></em></p><p><em>13. Somewhere in the hills west of Imp Brucke lie the Halls of Enlandin, the ruined fortress of a wizard, cast down by the warriors of Nerath more than five centuries ago. It's said that the tunnels beneath the fortress are almost endless. Scavengers have long since looted the upper works, but treasure - and danger - may still be found below.</em></p><p></p><p>And here's a campaign map with adventure sites noted:</p><p></p><p>[ATTACH=full]381235[/ATTACH]</p><p> </p><p>I started the sandbox in August with just two or three adventures placed; after two months it's a lot more developed.</p></blockquote><p></p>
[QUOTE="S'mon, post: 9471230, member: 463"] Not exactly. What I do usually is get a bunch of published adventures, use them to flesh out the sandbox, the players hear rumours and decide what to do. Those adventures often have active villains with plans in motion. Depending on how things develop, an epic plot may develop, but it's not one I pre-plan. Here's the rumour list for my new Shadowdark Wilderlands game: [I][B]Rumours in Imp Brucke M10 4454.[/B] 1. Farmer Brymassen would like someone to deal with the nasty Kobolds living in tunnels under his farm. They even kidnapped his lovely daughter Daisy to sell her to Orcs! Luckily she was rescued by some brave adventurers. 2. A cursed manor house inhabited by evil undead lies by the Hagmarsh beyond the Northwatch Hills, on the southern edge of the Vale. Some say they have a guiding intelligence. 3. The 'Tomb of the Hunters' is in the hills north of Imp Brucke. 4. Bristleback Goblins have been raiding the trail north from Imp Brucke into the Vale. 5. On moonlit nights a strange white marble archway can be seen on the north edge of the marsh outside the village, leading into Javelin Hill. 6. Avoid the Lost Citadel of the Crimson Minotaur! Few who enter there return. 7. In the western hills towards the Castellans is Lah's Refuge, where an order of former warrior priests dwell in isolation, having laid down the arms they once wielded in service to the Princes of Neo-Nerath. They provide succour to weary travellers, asking little in return. 8. Merilla the Mage is a goodly sort. A former adventuress, now she dwells quietly in her tower west of Imp Brucke, engaging in magical researches. She has an animosity with her rival, Cyrus of Capricia, ever since Cyrus' clumsy halfling apprentice stepped on her dress at the Lord's Ball and ripped it quite off! 9. Caer Ferros is an old Nerathi border fortress in the Northwatch Hills, said to be cursed and long abandoned. 10. A band of river pirates have been attacking both boats and farmsteads along the wide River of Visions/River Northwatch. Their hidden lair is likely downstream of Capricia. 11. Raiders from the Crimson Serpent Jungle have been disrupting trade with the South, attacking both traders and Altani villages along the Scalos River. The High Lord of Capricia would be glad to see them dealt with. The raiders are numerous and dangerous, though - and not human. 12. The Cult of the Green Skull dwell in a dungeon not far south of Imp Brucke. They recently painted green skulls all over the village, and are known to kidnap travellers on the road, including a couple adventurers, who were recently rescued from their dungeon. Luckily, the Pact stops them harming the village itself. 13. Somewhere in the hills west of Imp Brucke lie the Halls of Enlandin, the ruined fortress of a wizard, cast down by the warriors of Nerath more than five centuries ago. It's said that the tunnels beneath the fortress are almost endless. Scavengers have long since looted the upper works, but treasure - and danger - may still be found below.[/I] And here's a campaign map with adventure sites noted: [ATTACH type="full" alt="Screenshot (3).png"]381235[/ATTACH] I started the sandbox in August with just two or three adventures placed; after two months it's a lot more developed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Did I Survive AD&D? Fudging and Railroads, Apparently
Top