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How Did I Survive AD&D? Fudging and Railroads, Apparently
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<blockquote data-quote="pemerton" data-source="post: 9471299" data-attributes="member: 42582"><p>I'm not sure what you mean. It's not as if the players can oblige the GM to say stuff the GM doesn't want to say.</p><p></p><p>So if the GM is ready to run Masks of Nyarlathotep, and the players tell the GM that their PCs get off the train in Chicago so they can try their hand instead at trading in bootleg booze, what happens? The fact that, <em>in principle</em>, the players have infinite choice won't tell us anything about what is going to happen at this table.</p><p></p><p>But again, what actually happens at the table when the players declare actions for their PCs that aren't about doing stuff the GM is presenting to them from the module? New fiction won't magically write itself. Does the GM go along with the players? Or does the game grind to a halt? We can't answer that question a priori. And so we can't assert, a priori, that the players have the option not to have their PCs do Mask-y stuff.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9471299, member: 42582"] I'm not sure what you mean. It's not as if the players can oblige the GM to say stuff the GM doesn't want to say. So if the GM is ready to run Masks of Nyarlathotep, and the players tell the GM that their PCs get off the train in Chicago so they can try their hand instead at trading in bootleg booze, what happens? The fact that, [I]in principle[/I], the players have infinite choice won't tell us anything about what is going to happen at this table. But again, what actually happens at the table when the players declare actions for their PCs that aren't about doing stuff the GM is presenting to them from the module? New fiction won't magically write itself. Does the GM go along with the players? Or does the game grind to a halt? We can't answer that question a priori. And so we can't assert, a priori, that the players have the option not to have their PCs do Mask-y stuff. [/QUOTE]
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How Did I Survive AD&D? Fudging and Railroads, Apparently
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